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  1. #1
    Player

    Join Date
    Dec 2012
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    1,132
    Quote Originally Posted by Renik View Post
    Thta's just a bad joke and you sir have no idea, ppl should talk only about things they know, the NM system worked in FFXI, it doesn't matter if you liked it or not.
    The NM system of FFXI was utter crap. You spent hours doing absolutely nothing, wasting time waiting for things to pop, with the very real possibility of losing claim on the mob, making all those hours even more of a waste of time.

    FFXIV's hunts have all the same problems minus one.

    I want to actually play the game, not stand/run around doing nothing.
    (4)
    Last edited by Gilthas; 07-22-2014 at 03:46 AM.

  2. #2
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    NM you see from hunt is Far far far from actual NM in FF11.

    1. you can't zerg fest.
    2. it take brain, effort, teamwork to win.
    3. it is not casual content such as this.

    So all in all, you simply misunderstand, this isn't concept from FF11.
    (4)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the concept and how it's applicate are 2 different thing. the concept are rare monster that pop randomly in the area, dropping an item that have some importance (here the bloody log and the allied seal)
    in FF11 they did work on making them harder, because the game was adapted to it, here in FF14 it's not adapted to that concept, the FATE system, even if it's not perfect can be make better and was more adapted to the population of the game actual.
    (1)

  4. #4
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Also, I think people misunderstood hugely if you think that those hunt mark are something to satisfy FF11 players. All of them talk trash back on Mon Hunt, and nobody that I know from FF11 seem to satisfy of this zerg-fest. Yoshida simply try to imitate a content from FF11 that end up fail on all respects from any side of players.
    (3)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  5. #5
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    It's not that they are copying concepts - it's just an overall "Feel" of the content that has been implemented. Broken, untested things that are either completely RNG based or grindfest. Atma is one problem, these hunts are a terrible system that don't have anything that resembles a proper risk\effort:reward ratio. I expected them to be much more epic battles, but no, they are broken and prone to exploitation.

    Also the idea that a select few on any given server should have access to the top things is straight out of the XI handbook.

    When folks asked for more XI-ish stuff, they didn't mean broken systems that weren't fun, they meant more lore\monsters\jobs\epic scale battles. I'm just not sure where Yoshi-P's head is at with some of these things.
    (2)

  6. #6
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Lunaris Mist
    World
    Spriggan
    Main Class
    Thaumaturge Lv 100
    XI: At least 5 inventory quests to do before you have a decent sized inventory.
    XIV: nnnnnope.

    XI: 5 real life hours being required for the chocobo riding quest.
    XIV: nnnnope.

    XI: Combat skills, meaning hours and hours of letting stuff wail on you so you can block/dodge/parry worth a damn for your level.
    XIV: nnnnope.

    XI: Being able to access certain areas is dependent on how far in an expansion you are.
    XIV: nnnnope.

    XIV: modifiers, submodifiers, sub-submodifiers requiring gear changes for every skill you use.
    XIV: nope.

    ...Or is this all because you saw a few mandragora/wamoura models being used?
    (4)

  7. #7
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by faris View Post
    XI: 5 real life hours being required for the chocobo riding quest.
    XIV: nnnnope.
    To be fair to FFXI, the quest was at least meaningful, and chocobo's effectively made you invulnerable. Needing to get to Jeuno to begin the quest meant that you had made it past some fairly dangerous territory, which in itself was a nice learning curve for the evade mechanics needed later on.

    Quote Originally Posted by faris View Post
    XI: Being able to access certain areas is dependent on how far in an expansion you are.
    XIV: nnnnope.
    There are no expansions yet, thus this argument is rather silly. For all we know, you'll need to unlock areas later on when the expansion is released. We'll have to wait and see.

    Quote Originally Posted by faris View Post
    XIV: modifiers, submodifiers, sub-submodifiers requiring gear changes for every skill you use.
    XIV: nope.
    No, instead we get some vanilla armor with no real bonus to it. Be honest, gear at least had flavour in FFXI. Whether that's increases to various combat or casting skills, direct cure potency increases or massive damage bonuses from the elemental staffs. What do we get to differentiate between armors here? Which one looks nicer... that's about it. Oh, and occasionally you'll have to choose between critical or spell speed.

    At any rate, there is plenty of 'Tanaka-ism' going on lately, and it's rather unnerving. The first alarm bell was 'master' crafting and the new level 70 tools. The second was atma grinding and animus/novus. And now we've got NMs running amok and being monopolized by linkshells with radars. If that doesn't smell like Tanaka's FFXI, then I don't know what does.

    Quote Originally Posted by Gilthas View Post
    The NM system of FFXI did not work. As bad as hunts currently are, they're still better than what we had in FFXI.
    No, they really aren't. Here's why. FFXI notorious monsters dropped specific loot. Great if you don't have it, but useless if you already do. This meant that some mobs were less appreciated than others, giving people a reasonable chance of trying for most of the NMs. Sure there were a handful of monopolized mobs, usually the so-called HNMs, but they were often few and far between.

    Compare and contrast to FFXIV where every single enemy drops similar loot, and gives allied seals which can be traded for things such as oils of time for endgame gear. Now every single NM, regardless of how menial, becomes a target for a hunter. Everything is still furthering their cause no matter how many times that monster is slain.
    (1)
    Last edited by Lemuria; 07-22-2014 at 06:10 AM.

  8. #8
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    lol poor yoshi.
    he tries his hardest to please the crowd in certain things.
    and when he does, they are implemented in the worst way possible.
    (1)

  9. #9
    Player
    Eissels's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Faedra Braddock
    World
    Balmung
    Main Class
    Pugilist Lv 50
    "This is an FF Game, so obviously everyone who plays it wants mindless, korean-MMO-esque grinding!"

    Sigh.
    (0)

  10. #10
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    For me I hate the zerg system we currently have, I rather it been a free company feature at the request of your grand company and it was a claim/credit system based on party made up of your free company members and the nm would scale to how many were in your party as needed just my 2 cent on hunts.
    (2)

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