Can anyone tell me at what time they start showing the charts in the main video?My record of the live letter
http://www.twitch.tv/shae_lys/b/549701249
Preview Ixali camp (tribal Quest camp ?)
http://www.twitch.tv/shae_lys/c/4711048
Preview Ninja
http://www.twitch.tv/shae_lys/c/4711066
Preview artwork - GoldSaucer (X3)
http://www.twitch.tv/shae_lys/c/4711078
No mention of Name Changes...
yeah that looks about right , kinda like the Warden system in Lotro .
the huge shuriken maybe is the basic skill ?
if u use the skill w/o mudras u toss a shurikeen for X dmg
use mudras in order to combine them now use surikeen skill and u throw a skill instead of the basic shuriken , the skill updates when u use mudras. (5 skills for ninja only so with 1 skill u can cast a combination of mudras :P)
the issue is that having to use 3 skills in order to cast a ninjustu , looks cool but will get tiresome after 1 month....macros could help i guess
Thank you!
Thanks for that insight! As opposed to the lulwut responses, I was just curious on how much time would be used combining mudras in the heat of battle as opposed to having to move and whether or not it could get to the higher damaging combos without dropping the chain. One of my classes is MNK and my GL stack gets dropped all the time and as a result i was curious. I imagine this to be a job that operates between BLM, MNK and something else.
Last edited by Xairos; 07-22-2014 at 02:21 AM.


Very welcome! I enjoy deciphering things haha. All too often Kanji are stylized which make them really hard to see. An example would be their town flags (really cool to see in my opinion): http://pinktentacle.com/2010/04/50-j...os-with-kanji/
If I can decipher the other two I'll edit that previous post!
I see it playing very similar to a MNK and melee SMN. Melee SMN's place DoT's and then use Ruin II so their auto-attack damage can be added in. MNK as you know use combos. DoT's (specifically poisons) have been said to be the focus of Rogue DPS. I'm guessing that will be their primary source of damage so DPS doesn't drop while combining mudras.


Did Abrael screencap this letter?



I sigh in relief to know Tank/heals/DPS will stay as they are, and frown at your misuse of the words dynamic and interesting.Q48: Are there any plans to implement a new role such as buffer or debuffer?
A48: We will be sticking with our existing roles (Tank, DPS, Healer) for a while. This is mainly because the matching process is much faster and it’s easier to understand for the newer players. While we are not completely ruling this out, we are currently putting an emphasis on making the game easy to understand for the new players that may start playing the game from patch 3.0.
Once again making the game more dynamic and interesting is being put aside for players that aren't even players yet
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
It's not the same without Reinheart.
Also a major bummer that they don'w want to add any meaning nor depth to chocobo raising.
I was really looking forward to this system but it has been a disappointment in every single way.
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