Q40: Will we be able to garden in our personal houses?
A40: That is currently our plan.
Q40: Will we be able to garden in our personal houses?
A40: That is currently our plan.
Matt "Bayohne" Hilton - Community Team
Q41: When logging out in our private chambers and logging back in again we are placed outside of our house. Can you make it like inns so we log into our chamber?
A41: I realize there is a demand for this and we have been checking it out, but there are some technical aspects that make this somewhat difficult, so it seems it will be a bit in the future.
Matt "Bayohne" Hilton - Community Team
Q42: Are demimateria only obtainable through desynthesis?
A42: Currently, we believe that demimateria should only be obtainable through desynthesis.
Matt "Bayohne" Hilton - Community Team
Q43: Are there any plans to add more horror stories similar to the quest "Corpse Groom"?
A43: The 3 dungeons that were implemented in patch 2.3 had strong ties with the main scenario and each of them had a strong story. We will continue to put a lot of effort into the stories of the upcoming instanced dungeons (not just horror). Please stay tuned!
Matt "Bayohne" Hilton - Community Team
Q44: Please add more Disciples of the Hand-specific equipment to make it so we can increase desynthesis skill more efficiently.
A44: We’d like to look into a variety of ways to do this which include both equipment and food.
Matt "Bayohne" Hilton - Community Team
Q45: I feel that the cost and difficulty for cleaning the stables and gardening the vegetables to feed chocobos for chocobo raising is rather high. Do you plan on making adjustments so chocobo raising can be done more easily?
A45: As I mentioned earlier about cleaning, I am very sorry. In regards to the vegetables, we feel the way it is currently is just about right and I also think that the methods for how to garden these vegetables hasn’t quite been found out completely yet, so I urge you to experiment.
Matt "Bayohne" Hilton - Community Team
Q46: Currently, we are unable to desynthesize ilvl 95 items. Will we be able to desynthesize them in the future?
A46: Yes, you will. We will look into making this possible as the maximum ilvl increases in the future.
Matt "Bayohne" Hilton - Community Team
Q47: Komoto, when designing content, how do you decide to set the difficulty and judge the rate in which players will clear it?
A47: It depends on the content, but we separate the content largely into two categories: battle content and live content. I’m in charge of live content. When it comes to battle content, we think about the percentage of players that will clear it after release at their current main job’s item level, but for live content we make adjustments based on economic trends.
Matt "Bayohne" Hilton - Community Team
Q48: Are there any plans to implement a new role such as buffer or debuffer?
A48: We will be sticking with our existing roles (Tank, DPS, Healer) for a while. This is mainly because the matching process is much faster and it’s easier to understand for the newer players. While we are not completely ruling this out, we are currently putting an emphasis on making the game easy to understand for the new players that may start playing the game from patch 3.0.
Matt "Bayohne" Hilton - Community Team
Q49: During the 15th Letter from the Producer LIVE, you mentioned that you were intrigued with the game “Evolve” at E3. Are there any plans to implement something similar to this game style (4 vs. 1)?
A49: Since the game style consists of 4 players going against a monster controlled by another player, we would have to consider various aspects such as creating a new interface. We might look into the idea further once we start implementing updates after 3.0.
Matt "Bayohne" Hilton - Community Team
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