Q50: Komoto, were there any instances where players’ reactions were different than what you had expected or anything in particular you felt was difficult when developing an online game?
A50: For things that we have to estimate ahead of time, we set a certain range and arrangements are made roughly within this range. However, there was a time that we inconvenienced players due to a mis-estimation beforehand, and I apologize about this. For example, the short supply of gil for patch 2.0.