Yes he can most definitely, at this stage of the game SE probably thought that healers would put either stone skin or Aldloqium up. To help the tank while the tank uses cool downs.
Stoneskin, Adlo, Virus, E4E, and all the tank CDs. Plus, y'know, you can always tank-swap if you bring in 2 tanks. . .
I believe something like this makes MUCH more sense in context of completing a dungeon, trial or raid with minimal problems. Accessories are very clearly not as big a factor (as you can evidence from some of the posts in the ST Spiritbonding thread) for several reasons yet get counted as though they're equal in level with the main equipment slots. The same goes for hats, gloves and shoes which provide worthwhile boosts but are not nearly as useful as upgrading a body or leg slot. In the case of PLD and WHM, the shield slot falls under this as well.
Even if I do not agree on complains about how a PUG is formed, I totally agree with OP about duties will need drop gear that makes you do some progression, compared to the average ilvl needed to make the duty itself.
I think I've done the content enough to understand how the battle works, thanks.
The fact of the matter is DF throws you into a random PUG group. I can recall only two Titan HM's where a healer was able to focus on me without needing to also heal the DPS / rez people, which means I might actually be at half HP or less when those bombs double spawn on top of me and do so in such a way the only means of avoiding them would be to run behind Titan and have him blast the party members with his hitbox. And if you don't have amazing DPS (again, you likely won't) a Paladin will run out of cooldowns before Titan dies, even if you only use the cooldowns during the bomb phases. A lot of groups are still relying on a LB to clear the heart phase.
You'd do better in these type of conversations if you don't assume a random group of people people are going to be perfect robots who flawlessly execute a strategy together. That's incredibly rare, and that isn't how content should be designed. You have to afford a margin of error, or you end up with situations like lv 45 AF tanks trying to tank Titan HM.
Last edited by therpgfanatic; 07-22-2014 at 08:08 AM.
Sure, it's possible but under certain conditions.While there is some things I disagree with (full i70 for HM Primals, for example), this is one thing I'll comment on.
I've seen tanks run through these new dungeons perfectly well in the min ilvl gear (i70). As long as they don't overestimate their skills, they can do fine.
Pulling 1, 2 or 3 mobs, just like dungeons were run pre-50.
If you have high item level healers and DPS, sure they could keep an undergeared tank alive but it is going to be hell for the DPS and healers since the tank is going to struggle to maintain threat, so the DPS have to hold back.
The same is true if the tank is overgeared and the healers and DPS are undergeared; a skilled tank can carry the rest of the party through most encounters.
But if the whole party is in less than i70 I don't think things will run that smooth. The first time I did Tam-Tara HM the DPS were very undergeared and it took almost the whole hour, even though we never wiped, just because DPS was lacking and even trash pulls took a long time. If the healer hadn't been good we'd have wiped many times on the crowd pulls.
And having folks with higher item level carry the undergeared people isn't good game design.
Last edited by therpgfanatic; 07-22-2014 at 08:06 AM.
I've pushed for this before, it's ridiculous considering how much difference there is between an i55 to an i90 weapon vs an i55 ring to an i90 (but they're weighted the same right now), but eventually there was a response from an SE rep saying they had no plans to change the system.
In my opinion; This is only a real problem in one dungeon in my opinion.
Copperbell Mines Hard Mode
This dungeon is nearly impossible because the last boss is a complete DPS check and if you get sucked in by the worm once in the minimum gear, you wipe. DPS have to be on-point and the healer cannot slack, as well as take the crystals to the worm to ensure you do not wipe to running out of them. Had it happen to me on PLD a few weeks ago it was insane.
Sounds like you're getting a DPS to handle rocks. That makes the fight much tougher than it should be.In my opinion; This is only a real problem in one dungeon in my opinion.
Copperbell Mines Hard Mode
This dungeon is nearly impossible because the last boss is a complete DPS check and if you get sucked in by the worm once in the minimum gear, you wipe. DPS have to be on-point and the healer cannot slack, as well as take the crystals to the worm to ensure you do not wipe to running out of them. Had it happen to me on PLD a few weeks ago it was insane.
ilvl needs to be weighted so that accessories contribute less to the average than clothing, at the very least.
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