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  1. #1
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    ilvl should not be based upon the gear's actual ilvl but some measure of "useful" stats to that class. It should count weapon damage, VIT, main DPS stat (STR/DEX/etc) and any appropriate secondary stats (for instance parry would not count for a non-tank class and piety does not count for DoW classes). In such a system, crafting gear would count the same as an empty slot for a DoW class.

    Just healed a tank in Haukke wearing a mix of i70 to i90 on the left and wholly inappropriate gear on the right (crafting and mage accessories). Very squishy.
    (3)

  2. #2
    Player
    Airal's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    69
    Character
    Airal Luna
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Giantbane View Post
    ilvl should not be based upon the gear's actual ilvl but some measure of "useful" stats to that class...

    ...Just healed a tank in Haukke wearing a mix of i70 to i90 on the left and wholly inappropriate gear on the right (crafting and mage accessories). Very squishy.
    I believe something like this makes MUCH more sense in context of completing a dungeon, trial or raid with minimal problems. Accessories are very clearly not as big a factor (as you can evidence from some of the posts in the ST Spiritbonding thread) for several reasons yet get counted as though they're equal in level with the main equipment slots. The same goes for hats, gloves and shoes which provide worthwhile boosts but are not nearly as useful as upgrading a body or leg slot. In the case of PLD and WHM, the shield slot falls under this as well.
    (0)