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  1. #1
    Player
    LynnScifo's Avatar
    Join Date
    Mar 2014
    Posts
    15
    Character
    Lynn Scifo
    World
    Odin
    Main Class
    Gladiator Lv 90

    Suggestion regarding Desynthesis - Remove the 300 points limit

    At first I was angry. Why, being an achieved crafter with all the classes level 50, I would have the very same 300 points than a less of a committed player who would choose only 3 ? They can get all three to 100 when I can get only two to 100 and the third to 95. Of course, now I know how hard (meaning expensive) it is to only GET to 100 and it doesn’t seem to matter that much anymore.
    What’s 5 points when you lose hard-earned 0.01 on a hard-leveled 80, every 5 desynth on a new class, eh.

    So desynthesis wasn’t all that appealing at first, but I did it anyway. And I had quite a lot of fun -yes, actual enjoyment- breaking hundreds of piece of equipments just to make more and break them again. Such a simple joy really

    But I’m not breaking down only to satisfy my inner desire of destruction; I want to make the rare stuff, the millions-worth stuff, the not-yet—sold-or bought-by-anyone stuff, and more importantly, ALL the stuff.

    From new primal weapon, to bikinis. I also want the new tools for all my crafting and gathering classes; I am greedy.

    But you guys spoiled me… I can have any class/job I want and it is awesome. Not being bound to the first choice you made creating you character. Being allowed to switch so easily from one to another; I love it and I’m sure that’s one of the most attractive aspect of Final Fantasy XIV.

    So why, WHY, limiting desynthesis ?

    It’s not like it’s easy anyway. Shards price skyrocketed, as well as Grand Company seals materials. Desynthetisable items level 70 and above are all worth over 100k gils.

    BUT, I’m not even complaining about that.

    What I want is to be able to level up every desynthesis level without dreading the loss of points on the ones I spent millions on. I want to level them up and break down everything I have stocked up.
    I don’t want to be forced to level up goldsmith -cause it’s the easiest and mastercraft demimateria- and culinarian -cause binikis- and only be allowed to "choose" one out of the three, which will end up being my favored primal’s needable…


    This is why I suggest you find a way to remove the 300 points limit.
    Especially for those of us who favored crafting to fighting classes.

    Thank you for reading.
    (14)
    Last edited by LynnScifo; 07-21-2014 at 03:13 PM.

  2. #2
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    I agree with this, I would like the option to be good at EVERYTHING, just like we have with multiclassing, if we put in the time, effort and gil.
    (2)

  3. #3
    Player
    Ddmk's Avatar
    Join Date
    Feb 2014
    Location
    Limsa-mateus
    Posts
    188
    Character
    Beowolf Destroyer
    World
    Mateus
    Main Class
    Marauder Lv 50
    I also agree the amount of work it would take to max all would prevent any notion of abuse ...how can we create the mats for the new primal weapons for ALL our characters with only 3 classes able to desynth reliably

    PLZ remove this 300 point limit
    (2)

  4. #4
    Player Adler's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    241
    Character
    Adler Lett
    World
    Odin
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ddmk View Post
    I also agree the amount of work it would take to max all would prevent any notion of abuse ...how can we create the mats for the new primal weapons for ALL our characters with only 3 classes able to desynth reliably

    PLZ remove this 300 point limit
    Speaking about abuse - seems to me that 300 limit is set exactly to prevent certain people from being able to turn every single random dungeon piece of gear into materials worth of crazy gil. Desynthesizing is not even close as costly or time consuming as it is rewarding (if done smart at least) and having every single job at 100 could make some people very rich in a rather bad way.
    (2)

  5. #5
    Player
    Ddmk's Avatar
    Join Date
    Feb 2014
    Location
    Limsa-mateus
    Posts
    188
    Character
    Beowolf Destroyer
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Adler View Post
    Speaking about abuse - seems to me that 300 limit is set exactly to prevent certain people from being able to turn every single random dungeon piece of gear into materials worth of crazy gil. Desynthesizing is not even close as costly or time consuming as it is rewarding (if done smart at least) and having every single job at 100 could make some people very rich in a rather bad way.
    I have to ask have you levelled any desynth past 80 ITS CRAZY EXPENSIVE AND V.TIME CONSUMING
    (1)

  6. #6
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    And if you don't remove, please make it at least so that you don't loose your values if you are below the 300 cap. It takes ages to get the materials and to bind Ilevel 55 and 70 items. I don't wanna loose that progress when I start a second or third crafter.
    (2)

  7. #7
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    While I was initially not much happy about having desynth level total limited to 300 I actually think it should stay that way, the only grip with that is that if you have more than 3 DoHs at 30+ lvl you're loosing up to 5 points from the total so this should be either amended to have total limited to 305 or to not count in those classes which never ever desynthed anything. The same way I was not happy about "randomly" loosing the 0.01 points but that just prolongs the leveling and could be overcomed in the end as well.

    tl;dr: Please fix the "305 issue"!
    (0)
    Last edited by HEC; 07-22-2014 at 05:48 PM.

  8. #8
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by HEC View Post
    While I was initiallynotmuch happy about having desynth level total limited to 300 I actually think it should stay that way, the only grip with that is that if you have more than 3 DoHs at 30+ lvl you're loosing up to 5 points from the total so this should be either amended to have total limited to 305 or to not count in those classes which never ever desynthed anything. The same way I was not happy about "randomly" loosing the 0.01 points but that just prolongs the leveling and could be overcomed in the end as well.tl;dr: Please fix the "305 issue"!
    I agree with you for the first part but about that random 0.01(unless they stop this ridicule once you cap 300) it'll be extremely annoying seeing when you try to desyn an item once you have 300 cap and randomly lose 0.01 here or there. That's the imperfection generated by using the desynthesis skill after you've finished leveling them... and result of having to skill up the losing 0.01 somewhere rather than the one you are desyn'ing again. It's endless and madness.
    (0)

  9. #9
    Player
    Iya's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    18
    Character
    Iya Lala
    World
    Mateus
    Main Class
    Fisher Lv 50
    I'm not at all interested in creating other crafter characters for desynth and then begging my friends to help me shuffle items between them. No thanks.

    The new system is a departure from the current standard of multiclassing, and it's not good. Unity is the first rule of design.
    (5)

  10. #10
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Agreed .
    (0)

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