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  1. #1
    Player
    Terasan's Avatar
    Join Date
    Jun 2013
    Posts
    21
    Character
    Tera Elexion
    World
    Mateus
    Main Class
    Pugilist Lv 90

    Fixing "The Hunt"

    Dear Battle Designers or whatever team has any sort of input into designing battle content:

    Take a leaf from 90% of the rest of the battle content you've designed for this game and allow the Hunts to be instanced. Just found Nahn on Hyperion, shouted position for those in the area, saw folks gather around, saying to hold it and one smart-arse PLD decides to pull it, inciting everyone to just destroy the mob. By making them instanced, you could keep the cooldowns active like you have between possible spawns, keeping the content gated while getting rid of the potential for trolling by the playerbase.

    For example:

    B Ranks could be able to be challenged every 30 minutes by up to 4 players, starting at your Grand Company, with a chance to drop an Elite Mark Rank A bait for the same zone (Maybe it's a different name for each enemy) at a medium drop rate. Said A Ranks will be able to be challenged by a full party, on average, every 2-3 hours, and will have a fairly low chance to drop an S Rank bait, who could be challenged by a more than one full party in an alliance-style setup similar to Crystal Tower content for the same zone, similar to B to A rank upgrade. To prevent bait hoarding, maybe have them expire on a daily cooldown, on the same reset timer as daily quests.

    As a result of this change, Allied Seals may be slightly easier or harder to come by as a whole, but individuals would be able to enjoy the content with their friends without worry of the community ruining the chances of it. When I refer to instancing in this context, I mean similar to Levequests, not requiring extra server infrastructure.
    (6)
    Last edited by Terasan; 07-21-2014 at 03:57 AM. Reason: 1k characters....