I'm not claiming that melee is too hard to play or anything, but it is pointlessly complex.

Like dragoons and positioning. On paper, great idea, it adds a lot of interest to the class... Until the mob turns, or a pool of death appears at it's back or side. Our ability to play at our best depends on the tank's ability to keep the mob not just in one place, facing one direction.

And then we have to get out of range of A LOT of stuff. But don't sprint, you're out of TP if you do. Yet casters, who rarely have to run like crazy out of melee range, are free to sprint any time they want with no negative effect to their dps.

Whoever designed this got it a little backwards. You want to punish melee less, and move ranged more. Keep melee constantly on that do it right or die idea, but let us actually play the game. We spend more time running away and trying to position ourselves with a moving mob or tank than we do actually killing the thing.