Quote Originally Posted by Dumpweed View Post
I played around with the target filtering settings before, but it isn;t great. I always find that it cycles round in a very odd way, going from what's right next to me to something very far away. I;ll tinker some more.
There's options there for what types of things will or won't be included in your targeting. (I.e. whether to include enemies, players, NPCs, objects, pets, etc.) But I've never found or heard of any solution for the bizarre way it orders the targets of any given type.

This is why, once you've aggroed an enemy, it's easier to select it from the enemy list. On controllers, this is with L1+up/down buttons. With the mouse I assume it'd be just by clicking on the enemy list itself. There's probably a keyboard equivalent as well (though as a PS3/4 controller user, I'm not familiar with it). Unfortunately, that doesn't match up by where an enemy is at. (It's also a big reason why I prefer ranged classes. They don't need to worry nearly as much about where an enemy is as melee classes do.)