Ergebnis 1 bis 7 von 7

Hybrid-Darstellung

  1. #1
    Player
    Avatar von Dumpweed
    Registriert seit
    Jul 2014
    Beiträge
    2
    Character
    Oxillius Gray
    World
    Cerberus
    Main Class
    Gladiator Lv 20
    Tanoxis, thanks for your answer. I have my UI set up so that all the enemies have their HP bars showing, instead of their nameplates, the idea being to moinitor their health etc that way. having said that, the enemy list does quite a decent job of that, it just lacks the cast bar functionality. So i was asking if I could have the HP bars in position where the nameplates are show thgreat by changing colour, to easily see when I;m losing something.
    I'm going to use a workaround for the hide in combat thing and just have a hide UI element macro to manually toggle stuff I don;t want to see in dungeons like my crafting bar etc.
    I played around with the target filtering settings before, but it isn;t great. I always find that it cycles round in a very odd way, going from what's right next to me to something very far away. I;ll tinker some more.
    Yous aid that there is an HP% setting for target bars, can you tell me the menu locatuon pls?
    (0)

  2. #2
    Player
    Avatar von Niwashi
    Registriert seit
    Aug 2013
    Beiträge
    5.248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Zitat Zitat von Dumpweed Beitrag anzeigen
    I played around with the target filtering settings before, but it isn;t great. I always find that it cycles round in a very odd way, going from what's right next to me to something very far away. I;ll tinker some more.
    There's options there for what types of things will or won't be included in your targeting. (I.e. whether to include enemies, players, NPCs, objects, pets, etc.) But I've never found or heard of any solution for the bizarre way it orders the targets of any given type.

    This is why, once you've aggroed an enemy, it's easier to select it from the enemy list. On controllers, this is with L1+up/down buttons. With the mouse I assume it'd be just by clicking on the enemy list itself. There's probably a keyboard equivalent as well (though as a PS3/4 controller user, I'm not familiar with it). Unfortunately, that doesn't match up by where an enemy is at. (It's also a big reason why I prefer ranged classes. They don't need to worry nearly as much about where an enemy is as melee classes do.)
    (0)