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  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100

    The removal of environmental collision detection is BEAUTIFUL.

    Climb, drop, climb, drop, climb, drop, pass through fence...

    I love this
    (6)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    270
    The random wooden bars sticking out the sides of the walls all over Toto-Rak still have collision issues and seem to always stop me while moving through the tunnels sadly.
    (0)

  3. #3
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    I really don't like i can pass through the fences.. :/ It gives me a fake-world sensation.
    (34)

  4. #4
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    I hate not having collision it feels so unrealistic, you can walk right through the carts in the new amaljaa camps. Lame.
    (22)

  5. #5
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    yep, must be so terrible not to waste your time walking around things. LOL.
    (8)

  6. #6
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Ability to ease travel - good thing.
    Ability to be ethereal -bad thing.

    Hopefully the ability to walk through fences will be replaced with a nice vault over fence animation in the future.
    (31)

  7. #7
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    This is a guess, but do you think this was done as a precursor to jumping? We all know it's coming. Perhaps the first step is to lower collision detection to see what if anything needs to be changed geologically before we're allowed to jump around like ninnies.
    (3)

  8. #8
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kafeen View Post
    Ability to ease travel - good thing.
    Ability to be ethereal -bad thing.

    Hopefully the ability to walk through fences will be replaced with a nice vault over fence animation in the future.
    Are you kidding? That would require.... effort!
    (3)

  9. #9
    Player

    Join Date
    May 2011
    Posts
    55
    Quote Originally Posted by Kafeen View Post
    Ability to ease travel - good thing.
    Ability to be ethereal -bad thing.

    Hopefully the ability to walk through fences will be replaced with a nice vault over fence animation in the future.
    Nuff said by Kafeen, lol this sounds funny, so now you can pass through everything in your way? LOL, lame.
    (2)

  10. #10
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Abriael View Post
    Climb, drop, climb, drop, climb, drop, pass through fence...

    I love this
    sarcasm?

    Is this sarcasm?
    (6)

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