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  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100

    The removal of environmental collision detection is BEAUTIFUL.

    Climb, drop, climb, drop, climb, drop, pass through fence...

    I love this
    (6)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    270
    The random wooden bars sticking out the sides of the walls all over Toto-Rak still have collision issues and seem to always stop me while moving through the tunnels sadly.
    (0)

  3. #3
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    I really don't like i can pass through the fences.. :/ It gives me a fake-world sensation.
    (34)

  4. #4
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Quote Originally Posted by Munba View Post
    I really don't like i can pass through the fences.. :/ It gives me a fake-world sensation.
    I dont know why they overdid it. Terrain is one thing, but fences, what the...
    (3)

  5. #5
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    I hate not having collision it feels so unrealistic, you can walk right through the carts in the new amaljaa camps. Lame.
    (22)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Quote Originally Posted by ObeiKinstar View Post
    I hate not having collision it feels so unrealistic, you can walk right through the carts in the new amaljaa camps. Lame.
    Taking the collision off landscape makes sense... but why fences? Shouldn't be able to run through world objects... next we'll be able to run through tree's and houses o.O lmao ...just saying
    (0)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    257
    Quote Originally Posted by ObeiKinstar View Post
    I hate not having collision it feels so unrealistic, you can walk right through the carts in the new amaljaa camps. Lame.
    http://www.youtube.com/watch?v=yqyixwqiCag&NR=1

    Unacceptable!
    that makes me sad in the pants.
    fences are supposed to, you know, create walls.
    And carts are kinda...solid.

    Plants? yes.
    SMALL ledges? yes.
    Objects that you would have to be Kitty from X-men to pass through? Yeahhh, no.
    (2)

  8. #8
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    yep, must be so terrible not to waste your time walking around things. LOL.
    (8)

  9. #9
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Ability to ease travel - good thing.
    Ability to be ethereal -bad thing.

    Hopefully the ability to walk through fences will be replaced with a nice vault over fence animation in the future.
    (31)

  10. #10
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kafeen View Post
    Ability to ease travel - good thing.
    Ability to be ethereal -bad thing.

    Hopefully the ability to walk through fences will be replaced with a nice vault over fence animation in the future.
    Are you kidding? That would require.... effort!
    (3)

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