Quote Originally Posted by Nekodar View Post
But some people seems to think that deeper changes to something that was designed for one way yet is brutally done another way is an overnight thing they can do.
Perhaps they intended it to be done a certain way, but that's not actually how it's designed. Since everyone can share full credit if they generate enough enmity, it's designed to allow an infinite number of groups to cooperate and coordinate the destruction of every mark in the world. Which is exactly what people have done.

Apparently SE thought folks would be more selfish? I guess they envisioned roving bands of 8 people wandering the world (as a tightly packed group, not even spread out to search) and not talking to anyone other than themselves unless an S rank spawned. It's... pretty weird. And not even close to well thought out. If they wanted only small numbers of people to do it, they should have made it phased content and/or not made the rewards so ridiculously good. Even if you don't care about sands/oils, it still drops ridiculous amounts of soldiery/myth for little effort.

Quote Originally Posted by yexie View Post
According to this:
they did fix it in the maintenance on the 15th, however for me it has started to mess up BIG TIME ever since the "infrastructure maintenance".
Yes, it's definitely gotten worse. Last weekend I could still see these things as long as I got close. This weekend... I "saw" Mindflayer for the first time, but then he quickly disappeared into a pocket dimension as a spot where I suspect he used to be turned into a giant pulsing orb of white light as Holy and Ring of Thorns were spammed infinitely. This continued for several minutes before someone decided he might maybe be dead and we left. That 5 seals was totes worth it.