havent had this happen on my server

havent had this happen on my server


There are two simple solutions:
1) Get a better computer that can actually handle the load during prime time when "everyone" goes nuts and zerg even B-ranks
2) Do your hunting at other times
Your complaint is like... someone designs a bus for 50 passengers, but you decide to cram in 100+ passengers and proceed to complain that the bus runs badly.
Calm down, take a deep breath, and if 1 and 2 is not "acceptable" to you, wait a week or two for the most impatient people to get their stuff and there will be much less people doing it at prime time.


Actually the servers were designed to hold a few thousand people at once, so for them to toss out open world content that becomes unplayable when there are too many people in the area, is more like SE designing a bus big enough for 100 people, but only putting enough seats on for 20. Of course they still sell tickets to all 100 though.
Improving their computer won't do anything about the maximum number of PC & NPC models that the game allows to load. It's the engine limitation or rather it's the current engine's biggest issue.There are two simple solutions:
1) Get a better computer that can actually handle the load during prime time when "everyone" goes nuts and zerg even B-ranks
2) Do your hunting at other times
Your complaint is like... someone designs a bus for 50 passengers, but you decide to cram in 100+ passengers and proceed to complain that the bus runs badly.
Calm down, take a deep breath, and if 1 and 2 is not "acceptable" to you, wait a week or two for the most impatient people to get their stuff and there will be much less people doing it at prime time.
I've got a high-end PC that runs everything on Max even in crowds and anything excess of 150+ models will start turning some models invisible - this includes the Hunt marks & monsters.
It should be fixed so that by default it will prioritize Monster models over excess PC models - they didn't give Hunt model priority in the engine like with the fixes they made on Odin and Behemoth.
For SE is more important that egis and minions load before monsters.
The priority seems to go summons > random people > party members > random mobs around > the S rank you want to attack, but oh look, it disappeared again to load one new egi that just got summoned.


Part of it is their grid layout, they have said in the past that it loads by grids, so even if a party member is 10 feet away, if they crossed an invisible grid line, it will load everything in the grid you are in before it will start to load another.


For Odin and Behemoth they made changes so that they could be displayed despite the grid limitations.
For S-rank they only changed display priority.
Getting the same grid changes for S-rank probably requires more work than to simply change the priority value.

1. Not a user hardware issue.There are two simple solutions:
1) Get a better computer that can actually handle the load during prime time when "everyone" goes nuts and zerg even B-ranks
2) Do your hunting at other times
Your complaint is like... someone designs a bus for 50 passengers, but you decide to cram in 100+ passengers and proceed to complain that the bus runs badly.
Calm down, take a deep breath, and if 1 and 2 is not "acceptable" to you, wait a week or two for the most impatient people to get their stuff and there will be much less people doing it at prime time.
2. People are not available to play anytime 24/7.
Saying that the solution is for players to adjust rather than SE fixing a technical problem is poor way to show paying customers how they handle the business.


It was a suggestion from player to player in case you didn't notice. With the hardware thing suggested as I haven't had any problems myself with high end hardware.
And I did say that if either suggestion is not acceptable to you, wait a week or two.
Should SE make more changes? Certainly! I'm not saying they shouldn't! Did they make mistakes with hunt? YES, I'm not denying that!
But some people seems to think that deeper changes to something that was designed for one way yet is brutally done another way is an overnight thing they can do.

For the hardware issue, player to player, yes. But as the others already mentioned, upgrading your hardware will not be any help as this is a problem with SE. You not experiencing the problem and your high end hardware has no relationship at all.It was a suggestion from player to player in case you didn't notice. With the hardware thing suggested as I haven't had any problems myself with high end hardware.
And I did say that if either suggestion is not acceptable to you, wait a week or two.
Should SE make more changes? Certainly! I'm not saying they shouldn't! Did they make mistakes with hunt? YES, I'm not denying that!
But some people seems to think that deeper changes to something that was designed for one way yet is brutally done another way is an overnight thing they can do.
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