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  1. #40
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60

    2 Fixes for Atma Grind

    Hi All,

    Agreed that the Atma grind is horrendous (even though I have my Novus), and besides general "grind complaints" the OP and others bring up some good points that FEWER people are doing FATEs, which means it takes even longer for those working on their Atma stones to get them (and some FATEs just aren't soloable). Here are 2 ideas for Fixes to the Atma grind brought up a few months ago when it started:

    1. Increase Percentage(%) Chance for Atma Stone drop for Every FATE in the Zone you've Completed, Until it Finally Drops.

    Let's say the starting % Drop Rate is 1%. If you do a FATE and nothing drops, Square should add, say, +1% to your chance, so the NEXT FATE you do now has 2% chance. So at the most, you'd have to do 99 FATEs in the zone (+1% x 99 tries) to finally get your Atma Stone (if you had the worst luck).

    This allows Yoshi P to keep that "Random Number Generator" / "Lottery" feel and grind (ugh), while providing a safety (and sanity) net for Players. So if you have bad luck, at least eventually you'll get the Atma to drop within a reasonable amount of time. The Actual # can be balanced to whatever feels fair (+2%, +5%, etc.).


    2. Allow Any Player with an Atma, Animus or Novus version of the Weapon doing FATEs to still get a chance at Atma Drops.

    This will *increase* the number of Players participating in FATEs around the world, since Animus / Novus players will want to farm for Alexandrite drop chances, *and* can work on their 2nd, 3rd+ Jobs' Atma Stones.

    It's a Win-Win for everyone, and brings people back to doing FATEs a bit more than it is now.

    Thanks.
    (2)
    Last edited by Kiara; 07-22-2014 at 01:47 AM.