Why is it the most popular?
Because it's the strongest? No. Because it's the easiest to get? No. Because it's the best looking? Arguably, no.
It seems that people want it simply because it's something they can attain primarily on their own, and it's something of an achievement. Yet this mindset disregards that the Relic weapon was intentionally created as a grind, for those who wanted a grind, and it happens to be appealing to said people. Nothing in this game is created for everyone at the time of its creation, and just as Binding Coil is made easier over time, so too will the Relic line, but in such a case, people have to be willing to wait for it.
I'd even understand the complaints if it was just about the RNG. If the only problem was about the Atma and Novus grinds, but no, 'Animus' is being complained about when it's the very definition of solo progression. 'Every step' of the Animus has a definite, measured progression with no RNG outside of needing a FATE to pop, and okay, the timers on some of those suck, and they're working on that, but beyond that? Killing numerous enemies, doing dungeons, doing leves... what's wrong with this? How on earth else do we expect to progress through this?
The devs can't go around creating epic, sweeping quest chains for us to do for this, they don't have that kind of time and resources to burn on something that many people don't care about. Again, the Relic line was created for a specific portion of the population. Repetition and RNG are the tools at the devs disposal for creating long term content for select groups of players. They also can't go making some sort of epic raid requirement like Binding Coil, because that would go against the heavy solo lean of the Relic chain.
So if people don't even like Animus... just what do you want and expect from this? Realistically, anything they create is going to be a repeated grind.
'Anything.'


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