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  1. #21
    Player
    Tashigi's Avatar
    Join Date
    Jan 2013
    Posts
    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    If they plan to stick to this idea of "Notorious Monsters"; then I'd like for them to adjust them to behave similar to the big events in Guild Wars 2. Where bosses abilities/HP scale depending on the amount of people in their proximity.
    If there is 20 healers around and 20 tanks, there is no reason why these monsters should be hitting for nothing.
    (0)

  2. #22
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    this game doesn't have an open-world.
    (0)

  3. #23
    Player
    chrillix's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    215
    Character
    Chrillix Khross
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by ErBear View Post
    unlike this game where crafters are no more than vanity.
    </3

    I just wish we weren't always 20 item levels behind content. For the start of 2.2 it would have been nice to be at i100, where the best raided gear was at i110.
    (0)

  4. #24
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by chrillix View Post
    </3

    I just wish we weren't always 20 item levels behind content. For the start of 2.2 it would have been nice to be at i100, where the best raided gear was at i110.
    To have an actual economy crafters NEED to be a viable part of the game not just some side thing you do when you have nothing to do.
    (0)

  5. #25
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Definitely not what I wanted for open world would more like it to been Free Company orient. The hunt system should each week alot a set of NM's around each zone and each Free Company registered on the server your FC is given a mark to go hunt once excepted that particular NM can be spawn of whatever conditions, but it is only claimable by your free company and it scale up or down depending or how many are involved large or small FC's but gives you a decent challege to defeat not this zerg crap we have know.

    I think open world NM should still be there also everyone can take part so maybe rare gear a chance for it to drop an force spawn item and have to hunt that particular rare NM but what we currently have no thank you.
    (0)
    Last edited by odintius; 07-25-2014 at 04:50 AM.

  6. #26
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by odintius View Post
    Definitely not what I wanted for open world would more like it to been Free Company orient. The hunt system should each week alot a set of NM's around each zone and each Free Company registered on the server your FC is given a mark to go hunt once excepted that particular NM can be spawn of whatever conditions, but it is only claimable by your free company and it scale up or down depending or how many are involved large or small FC's but gives you a decent challege to defeat not this zerg crap we have know.

    I think open world NM should still be there also everyone can take part so maybe rare gear a chance for it to drop an force spawn item and have to hunt that particular rare NM but what we currently have no thank you.
    That's a cool idea.
    (0)

  7. #27
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by ErBear View Post
    Pretty sure that the people and I asked for NOTORIOUS monsters and not just push overs. Lets take a look at 1.0 for a second and its great buffalo. Not only did you have to gather a team for it but it also utilized crafters to make the best gear, unlike this game where crafters are no more than vanity. They actually help the good fight, but oh well
    lmao what?
    NM's in XI weren't difficult to kill either, for the most part.
    The overwhelming majority of NM's in XI were pushovers and dropped no gear or loot or much anything of value for that matter....
    Even landkings weren't that tough.

    As for 1.0's NMs- yeah, some were tough as nails. I remember the Great Buffalo.
    I also remember killing NMs for nothing more but an achievement/personal kudos of having felled such a mob. :>

    For the Hunt mobs, I still stand by my view of removing Sands/Oils from the vendor.
    It would bring the Hunts down closer to what you specifically may be searching from them.
    Also keep this in mind; even the Great Buffalo of 1.0 would be dead in an instant if it had 100+ players zerging it.

    Bottom line: People asked for this and now they complain about it.

    Anyroad, I take it you're doing well? =D
    (0)

  8. #28
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71

    [Suggestion]Elite Marks




    and @Anapingofness which ones spawn with a mob?
    (0)

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