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  1. #1
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80

    A more refined take on my macro suguesstion

    Okay so earlier I suggested finding a way a code of sorts to get the Macoicon perpectualy lit (since I use ability icons from PvP and other classes) however I think I have a found a way where that could work:

    I rpopose to SE that they add the cd (cooldown) subcomand to the /macroicon command with 3 types:

    Type 1: normal or on. This is the default for the macroicons, using the cool-down of the ability used for it's icon. It's also responsible for keeping ebilities you can't use dark
    • Example A: /micon "Raging Strikes" gc 1. for BLM, Since they can crossclass the skill it will be lit until it's used and show the cool-down
    • Example B: /micon "Phantom Dart" gc 1. for BLM, This illustrates the darkened aspect of the current system. Asa PvP ability it cannot be used outside of Wolves; Den or Frontlines
    • Example C: /micon "Tri-Disaster" gc 1. for BLM, I call it the impossible skill problem. While Mages can crossclass skills form Arcanists, this spell isn't one of them because of this a BLM macro with this string will be perpetually dark

    Type 2: off. This removes the cooldown from the icon of the macro (not the actual ability) Meaning that the icon will be lit regardless of whether or nor the coessponding skill is usable. GC is the exception.
    • Going back to Exhibit B. This would allow PvP skill icons to be lit in PvE. however the abilities themselves would still have darkened icons because you would be in PvE
    Type 3: all. While Type 2 focuses on the icon being perpetually lit this one would take the total CDs of it skills and displays the cooldown time before all it's skills are useable. There are a few problems if you don't use wait commands or if you reuse the skills as soon as their cool-down wears off. and I'd imagine this to be the hardest to implement, the other way of going about it is just using the countdown for the longest cd skill

    • Example D: /micon "Raise" cd 3. for WHM, however since this actually involves the effects in the macro I'll post the rest of the hypothetical macro as well
      • /ac "Swiftcast"
      • /wait 1
      • /ac "Raise"
      • /wait 3
      • /ac "Benediction" (NOTE to WHMs please don't do this. This is jut an example)
      • Swiftcast has a 180s cooldown, while Benediction has 300. With Type 3, regardless of the icon used the macro would show a 300s second cooldown once it's used


    So what do you think of my idea?
    (0)
    Last edited by Morningstar1337; 07-20-2014 at 01:03 AM.

  2. #2
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    I just want text labels across macros. I'm so sick of that stupid little cog wheel. Yes I know it's a macro, what I don't know is whether this purple splotch does my tank buff or my mob debuff.

    Psx it's less of an issue because your cross bar has labels that pop above it, but PC players either HAVE to be able to differentiate colors very well or they will sometimes make mistakes on buttons that aren't often used. Labels across macros would alleviate this issue and help those of us who played jRPGs and liked the text menus.
    (0)