You know the big monsters from FFXIII ?
You know the big monsters from FFXIII ?
Toxic behavior? Depends on the time of day mostly. During peak hours...yeah, definitely, though it certainly isn't restricted to that time frame. But honestly, the rewards are too great spamming A and S ranks, be it myth/soldiery or sands of time. That is a problem in my opinion and is exactly why there's so many people out there, some of them causing problems on their own being petty or trolling.
Because my party will load in faster than the 80 people networked between 3 hunting linkshells spread across a zone with a spawn timer list and radars can all show up and bomb the thing, even if I did the work of finding the thing in the first place. Hmm, it's almost as if fixing the requirement to wait for my party fixes the crediting system in this case!
You don't even seem to like the idea of hunts according to your last sentence.
The searching for monsters and the social aspect of it is what I find the most fun
The game is what you make it, No I don't think it's fun waiting for someone to shout a coordinate. That's why I scout myself, and write up when they spawn and when they're down, so that I know when to scout that area the next time.They are FATEs without the "FATE JOINED" disclaimer once on the area. Yes, the rewards are better than any other content at the moment in game. But the implementation is nothing new. Been here since the release of ARR. How is waiting for someone to shout a coordinate, get there only to have a 15 second lasting battle fun? Not saying it can't be fun for you. Just that it doesn't make sense to me...
Also the social aspect is what's fun to me.
Have you ever done a dungeon in this game?
People treat their members like bots usually. Most ppl don't say Hi and they just run through the dungeon not sayin a word. They seem to not realize that this is an MMORPG and doing things with others is the point of it (to me).
But we should all do what we want to do. I like hunts so I'll do them, and people who don't like hunts should just not do them, and stop complaining about it
I flatly refuse to believe that all of these 'hunt linkshells' are not using 3rd party software to find their targets. Nothing on heaven or earth will convince me otherwise. Why do I say this? Let's just say I've seen several groups of people turn on a dime the instant a particular mob showed up. Furthermore, they continue to monopolize all the big targets so that even in a group you'd be hard-pressed to get credit for the kill.
Hunt linkshells have pretty much destroyed the whole purpose of the hunts in my opinion, and it's all down to poor planning and implementation of the hunt system. Slap a cap on the number of times you can kill a particular mob, and maybe it'll encourage them to spread themselves out a bit in different zones. At least it'll give the rest of us legitimate players a fighting chance.
Most ignorant response ever. People complain because it's something they DO enjoy, but it's being marred by bad design. There's a difference between not liking something, and finding it so unplayable that they can't get very far with it. Besides, idiots who don't complain when something is horribly broken are the reason we end up with broken mechanics later on.
Last edited by Lemuria; 07-20-2014 at 05:16 PM.
Generally speaking, one person in the hunt linkshell calls the position and everyone turns around once it's confirmed. Responding to a coordinate is hardly hacker behavior.I flatly refuse to believe that all of these 'hunt linkshells' are not using 3rd party software to find their targets. Nothing on heaven or earth will convince me otherwise. Why do I say this? Let's just say I've seen several groups of people turn on a dime the instant a particular mob showed up. Furthermore, they continue to monopolize all the big targets so that even in a group you'd be hard-pressed to get credit for the kill.
Honestly, with or without radar, if you have 50 people in a zone you have the whole zone covered. And the "pro" hunt LSes keep times of death for every A-rank in the game, so they know exactly what zone to be in and when.
With or without radar, it's still a broken system. Radar is just salt in the wound, IMO.
Zerging helpless mobs who die in less than 10 sec without doing anything being considered as "open world group content". Oh boy those hunt threads sure are hilarious.I fully support open world group content
Only a handful of people would do this, just like the people doing it with fates, while farming atmas.
Also i have a hard time finding a reason to do this, B and A Ranks die in under a minute, and no one would leave a S and take the risk, that they dont get it downed.
You cannot provoke monsters, of someone whos not in your group.
The reason people did this for FATES was so they could get to more of them faster, so the only time people would do this is if more than one showed up at the same time in the same zone, otherwise, it would be faster for them to continue until it is dead so they can get the reward and get to another zone faster.
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