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  1. #1
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Charisma View Post
    You cannot provoke monsters, of someone whos not in your group.
    Yes you can.... You can't provoke FATE mobs.
    (0)

  2. #2
    Player
    FelisC's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Felis Catus
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Charisma View Post
    You cannot provoke monsters, of someone whos not in your group.
    You absolutely can.
    (1)

  3. #3
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Riviere View Post
    The issue with getting full credit for landing one hit would be that people will just hit the mob and leave. To get the reward, some people will have to stay and kill the NM and have a harder time while the others get the reward for doing nothing.
    The reason people did this for FATES was so they could get to more of them faster, so the only time people would do this is if more than one showed up at the same time in the same zone, otherwise, it would be faster for them to continue until it is dead so they can get the reward and get to another zone faster.
    (0)

  4. #4
    Player
    AlyssaFhey's Avatar
    Join Date
    Apr 2014
    Posts
    90
    Character
    Alyssa Fhey
    World
    Leviathan
    Main Class
    Carpenter Lv 50
    Does it even matter? Someone will just provoke and reset.

    ^ SERIOUSLY FIX THIS SE THIS SYSTEM IS AN ABSOLUTE JOKE.
    (6)

  5. #5
    Player
    Danbo05's Avatar
    Join Date
    Apr 2014
    Posts
    440
    Character
    Project Ziek
    World
    Exodus
    Main Class
    Arcanist Lv 90
    Actually, all the NM resist provoke.
    (4)

  6. #6
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    hunts where designed to be a party system. B ranks before the fix ranged from being able to be soloed with a choco, to being able to duo(depending on your job and the mob) however due to so many people; B's have now been adjusted to be for Partys and are not solo. I don't really understand how this is such a hard concept for people to grasp, This is an MMO their is stuff that requires you to be a in a party, Hunts are and were(even originally with b) a party system. You don't need your whole party in the zone, 2-3 people is more then enough to get full credit for most mobs. Assuming your party know s what to do and isn't full of 6 blms.
    (0)

  7. #7
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Partied or not, I can't get credit for most hunts because as soon as enough people show up, both the NM and nearly everyone around disappears from my screen.
    (4)

  8. #8
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Fynlar View Post
    Partied or not, I can't get credit for most hunts because as soon as enough people show up, both the NM and nearly everyone around disappears from my screen.
    Don't wait.
    (1)

  9. #9
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    I don't understand why this didn't come with and auto-group function. It's like they are taking some pages out of Rift's design handbook, but they don't want to implement the things about it that actually made SENSE and were FUN.

    I look at things in this game and shake my head because of so many missed opportunities.

    Specifically responding to some of the comments in here - sometime you are in the duty finder and don't want to party up. I'll often go out to coerthas to gather, FATE, roam, listen to the chats when I am in a dps queue. I don't think there is anything wrong with not wanting to use party finder for every single second of my life in the game. Gosh, ESPECIALLY with what a pack of d bags most people in this community have shown themselves to be with the addition of these broken hunts. Why on earth would I ever WANT to group with this toxic playerbase? I will stick with my FC where we don't tolerate this kind of nonsense.
    (8)

  10. #10
    Player
    Eissels's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Faedra Braddock
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I think they should make it "hit it once to get full credit" and then put a proximity limit on it - like, if you run X distance away from the mob, you don't get anything.

    And the people who think hunts are a social thing are kidding themselves. It's just 8 people waiting on 7 others to spam a coordinate.

    Quote Originally Posted by Devils_Lawyer View Post
    Seems you guys want the reward that groups get for killing elite marks but not do the work that is behind it.

    On my server we have 5 or so linkshells, a teamspeak and a group of players that uses sheets and calculations to find out where the next bigger targets will be and USUALLY a pull time is designated and kept to allowing as many players as possible the chance to get there.

    But if YOU dont wanna do the work behind it like joining a group and roaming with them for a bit then dont blame the system when your standing groupless infront of the mark with noone to party with and get stuck with little reward.
    Oh yes, it's SO much work to stand around going "Any hunt LS?" in shout and waiting for one to invite you, then waiting around while other players use definitely-spreadsheet-and-not-a-third-party-tool to tell you where the hunt is.
    (13)

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