

Hunts were intended to be group content. Bs being intended for a single full group (8 people) and A/S being intended for multiple full groups.
I hope you see the irony in your name.
B's were intended to be solo'd. Because of Zerg that it was changed to light party. A shame really. They should've just increased B spawn rate. Or added more B's and have multiples spawn at a time to spread any would be groups out.


^ This is correct. Misremembered what the change was.
Bs are 4 players.
What they should have done is make them actual NMs... Aka things you camp. Not things that spawn randomly on their own that you have to search the 4 corners of the Earth for. Let me kill some Kobolds in the caves until the rare Kobold Taskmaster spawns and I kill it for something meaningful.

These are spawn conditions which we already have, and which I'd like to be the main thing about hunts.What they should have done is make them actual NMs... Aka things you camp. Not things that spawn randomly on their own that you have to search the 4 corners of the Earth for. Let me kill some Kobolds in the caves until the rare Kobold Taskmaster spawns and I kill it for something meaningful.
It's just that the spawn rate is limited which is necessary for open world content to prevent people from farming.
But how about limiting a players ability to spawn NMs instead of a fixed timer effecting all players?
For example:
A player figures out the spawning conditions of a NM, calls some friends, and they spawn and kill it.
Doing so gives all participants the same reward and a "lockout" preventing them from spawning the same NM again for a set ammount of time.
They can still help others who fight the same NM, but they will get less rewards for the kill.

Hunts aren't solo friendly??? Hunt aren't PS4 friendly period -- that's cause we can't use radar. Our only hope now is to join a team that is using a third party cheat.
P.S. This is not my main...
Funny how every post you make just shows even more how rotten this community is. It's people like you why i avoid as much group content as possible when it comes to joining random parties. The hunt system has issues, you can't deny that.
I find it funny everyone blames the radar. There is probably 1 mega linkshell entirely dedicated to hunting and they know when the last monster died and as a result when the next one is about to spawn. The group I run with has about 1 person in every zone and 5 in every zone with an A that could possibly spawn. The amount of time these monsters stay up without being found isn't long and it's not because everyone is running a radar. The reason people are showing up to the monster you found is because 1. they were already looking for it and 2. the idiot in your fc/ls probably told them it was up.
I understand blaming ps4/ps3 load times for being late to monsters especially if you're not in a dedicated hunt ls, because you are probably getting old info. But, you're fooling yourself if you think having radar is going to magically get you all the hunts.


Why would you solo content that isn't made to be soloed? What's next? "Fixing" coil so that can be soloed too?
This is an issue with Hunts. Not the system itself, but people assuming that other players must be using radars since they got there first. Why not assume they are in a tight knit group with other players who are keeping information to themselves last minute?
I suppose this points at my issue, the community is quite rotten. At first, when hunts started, people had been using the /shout channel to target other players an publicly abuse them or announce to blacklist a player. The players were given what they have been asking for, an open world NM system. What's wrong with the system? Nothing. Well then what is actually wrong with hunts? Expectations. It seems so many players have these really high expectations of someone waiting to pull a Mark before they, their party, half their FC, and maybe even a LS get there. Why? Why should these people wait? Don't get me wrong here, I am not saying don't wait. Sure it's nice and I do appreciate it when people wait until I or others get there and I also do the same. But if I am actively hunting with my party and we come across a prize, what makes someone else more deserving of it? Especially if several of the players there were not even hunting to begin with?
Compare it to RNG, you win some, you lose some. Tough!
Last edited by Barboron; 07-22-2014 at 11:35 PM.
To counter people resetting mobs, just have a reward lockout for anyone who resets a mob. Heck, if SE wants to stop people from resetting, make it a party wide reward lockout. Pretty sure that would just about put an end to resetting mobs.
I still don't understand why people don't think a solo person should get the same amount of credit (for the same contribution) that a person in a party receives. I'm sure this situation has happened at least a few times and should be considered a flaw: a solo person hits a mob 4 times and gets the lowest possible reward, while a 4 man party each hits once and gets full credit. It just really makes no sense. Equal pay for equal work!


Well, yeah. It's party content. The party structure is also important. Also 4 players can also get 4 hits in quicker than 1 person and generate more enmity, which is key.
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