So I que for frontlines as Twin Adders and the Que says, "63/72" before taking us. Once inside, it turns out our team is the one that's missing ALL 9 of those missing people. This means that both the other teams have all 3 of their teams full.

How is it even possible for our team to be missing that many people, but the other two arn't missing any at? Did not enough adders que? Is that the problem here, cause if so, that's kinda BS.

We didn't even get people to come in until 28:00, and at that time, the only flag we had was our outpost. We tried to zerg Martets, but turns out, Flame decided to zerg it too, so we were severely out numbered.



My question is; why can't people be added before the gates open? Why does one team have to suffer because not enough people in a faction qued?

There're two simple fixes.
1): Allow people to be added to teams before the gates open.
2): Remove the grand company restrictions all together. This would greatly improve que times altogether, and reduce the total number of missing people in a match.

I'm glad the que times are much faster now, but it doesn't make it any more fun when your team is missing that many people in a fight, especially when your enemies are not missing any at all.