An all-classes trait that multiplies the amount of exp you get at Lv50+ by the number of DoW/DoM classes you have at or above Lv50.
I'm really not looking forward to grinding exp on everything all over again.



An all-classes trait that multiplies the amount of exp you get at Lv50+ by the number of DoW/DoM classes you have at or above Lv50.
I'm really not looking forward to grinding exp on everything all over again.





An aoe fluid aura just to piss off melee and tanks.
Fists of Water - Grants Counterstance to the Monk, allowing the Monk the ability to counter attacks back to the enemy.
Chi/Chakra Blast - Release a Blast of Chi/Chakra toward the enemy for X amount of damage



First thing we need is to fix SMN's tri-disaster.
Damage sucks. Cast time sucks. Effect is useful only in limited situations.
2.90 Cast time, Potency of 30, with a binding effect for 20 seconds.
Let's drop the binding effect to 10 seconds, jack up the potency to 50, and make the Cast Time 2.60. I feel like this is a fairly reasonable compromise. In exchange for having the safety of being able to be casted at a distance, it also has a longer cast time, but one that is a bit more reasonable (whereas Blizzard II has a 2 second cast time AoE around the caster).
There, now Tri-Disaster is a fairly viable substitute for Ruin and Ruin II against mobs of 3+. Oh, also, it's now Ruin III/Ruinaga.
As for completely new abilities...
Tri-Disaster - Use 2 Aetherflow to automatically apply the three big SMN DoTs (Bio, Bio II, and Miasma.)
(This one won't ever be included because of how DoTs tick, but a man can dream!) Throb - All applied DoTs tick every 2 seconds instead of every 3, Bane would spread this effect if applied beforehand. Would cost some number of aetherflow, don't know how much would be reasonable.
Limit Break 3 (Grand Summon) - The Limit Break lvl 3 is now Grand Summon, one of your Egis will be summoned in their full primal form to deal heavy AoE damage.





A sleep spell for SMN would be nice (atleast for pvp purpose)
Shortening the cooldown for eye for eye will be neat
Most importantly, make our melee/tank move faster. Takes too long for them to reach their target, especially if they move around; thus losing dps.



Okay jsut thought I clarify on the Dark spell i mentioned in the OP. When I said "effect of Dark Mist" I meant Visual effect, not Terror status.
Just wnated to get that out there incase that spell was one of these "overpowered fanficion" ideas. but odds are some cynics prolly won't believe me





Gravity will be nice. Not sure which class it should fall under, but it'll be your traditional ff gravity spell where it'll shave of a percentage of current hp. Though it may be abit op if the enemy is in full health. Also it won't work on most bosses.
Just a couple.
MNK: some form of quelling strikes to reduce enmity generated for a short period
WHM: A version of Stoneskin that casts on all party members as a single cast, only useable outside of combat.
BRD: Song to increase parry/block by 5%. Costs mana and reduces damage as other ballads
PLD: A debuff that when applied to a mob heals attackers for small amount of damage inflicted on the mob. Improved cover. enmity generated by the target of cover transfers to the paladin while cover is active.
BLM: Ice spells have a chance to apply chilled which slows the mobs casts by a small amount.
All I can think of atm![]()
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. but odds are some cynics prolly won't believe me


