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  1. #71
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    An all-classes trait that multiplies the amount of exp you get at Lv50+ by the number of DoW/DoM classes you have at or above Lv50.

    I'm really not looking forward to grinding exp on everything all over again.
    (0)

  2. #72
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    An aoe fluid aura just to piss off melee and tanks.
    (1)

  3. #73
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by myahele View Post
    An aoe fluid aura just to piss off melee and tanks.
    You can make it happen in PvP on SCH! Blizzard 2 -> Aura Blast. The bind won't apply until after the knockback if done fast enough.
    (0)

    XI: Zeroblade, Titan Server

  4. #74
    Player
    Telvorei's Avatar
    Join Date
    Apr 2012
    Posts
    57
    Character
    Joshua Bernard
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Fists of Water - Grants Counterstance to the Monk, allowing the Monk the ability to counter attacks back to the enemy.

    Chi/Chakra Blast - Release a Blast of Chi/Chakra toward the enemy for X amount of damage
    (1)

  5. #75
    Player
    Corfish's Avatar
    Join Date
    May 2014
    Location
    Limsa Lominsa
    Posts
    490
    Character
    Aiden Weaver
    World
    Cactuar
    Main Class
    Arcanist Lv 80
    First thing we need is to fix SMN's tri-disaster.

    Damage sucks. Cast time sucks. Effect is useful only in limited situations.

    2.90 Cast time, Potency of 30, with a binding effect for 20 seconds.

    Let's drop the binding effect to 10 seconds, jack up the potency to 50, and make the Cast Time 2.60. I feel like this is a fairly reasonable compromise. In exchange for having the safety of being able to be casted at a distance, it also has a longer cast time, but one that is a bit more reasonable (whereas Blizzard II has a 2 second cast time AoE around the caster).

    There, now Tri-Disaster is a fairly viable substitute for Ruin and Ruin II against mobs of 3+. Oh, also, it's now Ruin III/Ruinaga.

    As for completely new abilities...

    Tri-Disaster - Use 2 Aetherflow to automatically apply the three big SMN DoTs (Bio, Bio II, and Miasma.)

    (This one won't ever be included because of how DoTs tick, but a man can dream!) Throb - All applied DoTs tick every 2 seconds instead of every 3, Bane would spread this effect if applied beforehand. Would cost some number of aetherflow, don't know how much would be reasonable.

    Limit Break 3 (Grand Summon) - The Limit Break lvl 3 is now Grand Summon, one of your Egis will be summoned in their full primal form to deal heavy AoE damage.
    (2)

  6. #76
    Player
    Saviorlito's Avatar
    Join Date
    Sep 2011
    Location
    Gridania - The Black Shroud
    Posts
    57
    Character
    Savior Lito
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Exstal View Post
    So the thread should actually be named, "Thread: In even of a level cap increase what skills/traits would you like to have that would make a class broken"? Use some sense.
    Never mind, not even worth it.
    (0)
    Last edited by Saviorlito; 07-22-2014 at 11:28 AM.

  7. #77
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    A sleep spell for SMN would be nice (atleast for pvp purpose)

    Shortening the cooldown for eye for eye will be neat

    Most importantly, make our melee/tank move faster. Takes too long for them to reach their target, especially if they move around; thus losing dps.
    (0)

  8. #78
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Okay jsut thought I clarify on the Dark spell i mentioned in the OP. When I said "effect of Dark Mist" I meant Visual effect, not Terror status.

    Just wnated to get that out there incase that spell was one of these "overpowered fanficion" ideas. but odds are some cynics prolly won't believe me
    (1)

  9. #79
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Gravity will be nice. Not sure which class it should fall under, but it'll be your traditional ff gravity spell where it'll shave of a percentage of current hp. Though it may be abit op if the enemy is in full health. Also it won't work on most bosses.
    (0)

  10. #80
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Just a couple.

    MNK: some form of quelling strikes to reduce enmity generated for a short period
    WHM: A version of Stoneskin that casts on all party members as a single cast, only useable outside of combat.
    BRD: Song to increase parry/block by 5%. Costs mana and reduces damage as other ballads
    PLD: A debuff that when applied to a mob heals attackers for small amount of damage inflicted on the mob. Improved cover. enmity generated by the target of cover transfers to the paladin while cover is active.
    BLM: Ice spells have a chance to apply chilled which slows the mobs casts by a small amount.

    All I can think of atm
    (1)

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