things that don't have to be worked into some already really bloated rotations.

things that don't have to be worked into some already really bloated rotations.
give war a trait that gives a 10% chance for overpower to generate a wrath stack. lower infuriate cd
greased lightning 4 =P



To summon carbuncle as a Summoner. That stupid teaser for the hunts where there was a carby with a Summoner really got my hyped. Damn you SE, damn you.


I posted this in another thread, but it applies here as well.
Dragoon's skills I'd like would be:
-Stardiver (stealing it from 11)- Four hit ws that ends with a jump type of animation and increases your crit rate that combos off Full Thrust.
-No name on this one. Either a jump to a specific location or to a specific person would be cool. Could have an added effect of cover for a hit or taking some of the targets enmity.
Lancer traits would be:
-Enhanced Strength of course
-Exhilarate II- 600 TP from invigorate
-Enhanced Disembowel- Reduces targets piercing resistance by 15%.
Skills would be:
-Increase potency of next skill by such and such % (Possible cross class ability)
-Throw Lance ability. 1 minute CD with decent strength and a pushback effect on a specific target. On global cooldown so people don't try to work it into a rotation.




Paladin:
Testudo - As PvP skill I suppose.
Inspirit - Boosts damage and cure potency.
Esuna - as a cross class from Conjurer.
Blinding Light - Cast on self or team mate, beam of light bursts out of them doing damage and blinding the enemy while building enmity for the Paladin, basically flash but with damage and can be cast on others.
Warrior:
Rally - Cast the Bloodbath buff on another player.
Steal Peak - A stun from pugilist cross class list.
Pull - eh, needs better name. Warrior drags an enemy to them and binds them.
Bolas - Ranged conal AoE, stuns enemies caught in it and gives crippled debuff (movement speed reduced for duration.)
The idea is for the tanks to have stuff to do outside of tanking, with Paladin having a buff focus and Warrior having more of a control focus.
Last edited by Jandor; 07-21-2014 at 12:19 AM.


For THM and BLM, I'd really like to see...
Thaumaturge
-Phantom Blade: Level 52, Deals unaspected damage with a potency of 150 to all targets in a cone before you, and inflicts a 10-yalm knockback. Instant cast time, 90 second recast.
-(Trait) Ghast Hold: Level 54, Adds a Heavy+40% effect to Phantom Blade for 10 seconds.
-Antipode: Level 56, Deals unaspected damage with a potency of 250 to a target. 1.0 second cast, 20 second recast. Consumes all stacks of Astral Fire/Umbral Ice.
-(Trait) Frozen Flame: Level 58, Casting Antipode while in Astral Fire I/II/III will increase its potency to 265/280/300. When in Umbral Ice I/II/III, Antipode will inflict Paralysis for 10/12/15 seconds.
-Mana Charge: Level 60, Infuses the body with aether, increasing spell damage by 100% and MP cost of all spells by 50%. 15 second duration, 300 second recast time.
Black Mage
-Shock: Level 55, Deals lightning damage with a potency of 50 to a target, and deals damage over time with a potency of 30 for 27 seconds. There is a 20% chance for each tick that the damage over time effect will spread to nearby enemies within a 5-yalm radius and share the remaining time of the effect. 4 second cast, 2.5 second recast. Is not affected by Thundercloud.
-Delta Force: Level 60, Deals unaspected damage with a potency of 300 to a target and all nearby targets within a 5-yalm radius. When in Astral Fire/Umbral Ice I/II/III, potency is increased to 330/375/400. Ends the effect of Thunder and Shock, inflicting damage equivalent to the remaining damage-over-time effects to their respective targets. 5 second cast time, 60 second recast. Consumes all MP, consumes all stacks of Astral Fire or Umbral Ice, and inflicts Silence the caster for 5 seconds.
...yeah, I'm totally stealing Skill Names from Chrono Trigger and Chrono Cross, what of it? =P
Last edited by Mysteltain; 07-21-2014 at 01:05 AM.

As a WAR I must have my Raging Rush. MNKs get shoulder tackle, where is my charge. D=

I second that raging rush! What were they thinking not having that in the game?!?!


All I want is a trait to make greased lightning last like 30 seconds.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



