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  1. #61
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Paladin:

    Testudo - As PvP skill I suppose.
    Inspirit - Boosts damage and cure potency.
    Esuna - as a cross class from Conjurer.
    Blinding Light - Cast on self or team mate, beam of light bursts out of them doing damage and blinding the enemy while building enmity for the Paladin, basically flash but with damage and can be cast on others.

    Warrior:

    Rally - Cast the Bloodbath buff on another player.
    Steal Peak - A stun from pugilist cross class list.
    Pull - eh, needs better name. Warrior drags an enemy to them and binds them.
    Bolas - Ranged conal AoE, stuns enemies caught in it and gives crippled debuff (movement speed reduced for duration.)

    The idea is for the tanks to have stuff to do outside of tanking, with Paladin having a buff focus and Warrior having more of a control focus.
    (1)
    Last edited by Jandor; 07-21-2014 at 12:19 AM.

  2. #62
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    For THM and BLM, I'd really like to see...

    Thaumaturge
    -Phantom Blade: Level 52, Deals unaspected damage with a potency of 150 to all targets in a cone before you, and inflicts a 10-yalm knockback. Instant cast time, 90 second recast.
    -(Trait) Ghast Hold: Level 54, Adds a Heavy+40% effect to Phantom Blade for 10 seconds.
    -Antipode: Level 56, Deals unaspected damage with a potency of 250 to a target. 1.0 second cast, 20 second recast. Consumes all stacks of Astral Fire/Umbral Ice.
    -(Trait) Frozen Flame: Level 58, Casting Antipode while in Astral Fire I/II/III will increase its potency to 265/280/300. When in Umbral Ice I/II/III, Antipode will inflict Paralysis for 10/12/15 seconds.
    -Mana Charge: Level 60, Infuses the body with aether, increasing spell damage by 100% and MP cost of all spells by 50%. 15 second duration, 300 second recast time.

    Black Mage
    -Shock: Level 55, Deals lightning damage with a potency of 50 to a target, and deals damage over time with a potency of 30 for 27 seconds. There is a 20% chance for each tick that the damage over time effect will spread to nearby enemies within a 5-yalm radius and share the remaining time of the effect. 4 second cast, 2.5 second recast. Is not affected by Thundercloud.
    -Delta Force: Level 60, Deals unaspected damage with a potency of 300 to a target and all nearby targets within a 5-yalm radius. When in Astral Fire/Umbral Ice I/II/III, potency is increased to 330/375/400. Ends the effect of Thunder and Shock, inflicting damage equivalent to the remaining damage-over-time effects to their respective targets. 5 second cast time, 60 second recast. Consumes all MP, consumes all stacks of Astral Fire or Umbral Ice, and inflicts Silence the caster for 5 seconds.

    ...yeah, I'm totally stealing Skill Names from Chrono Trigger and Chrono Cross, what of it? =P
    (0)
    Last edited by Mysteltain; 07-21-2014 at 01:05 AM.

  3. #63
    Player
    Saviorlito's Avatar
    Join Date
    Sep 2011
    Location
    Gridania - The Black Shroud
    Posts
    57
    Character
    Savior Lito
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    More ideas that aren't overpowered fanfiction ideas would be nice.
    Thread: In the event of a level cap increase what skills/traits would you want to see?

    I guess the thread should be renamed to "In the event of a level cap increase, what skills/traits would you (as a developer who understands balance in an MMO IN EVERY ASPECT, has no imagination beyond what is reasonably feasible to maintain said balance) write up code and program directly into the game on the next patch."

    Sounds about right.


    -Jesus H Christ.
    (0)

  4. #64
    Player
    Dahass's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Dahass Dhemhasyn
    World
    Balmung
    Main Class
    Bard Lv 60
    As a WAR I must have my Raging Rush. MNKs get shoulder tackle, where is my charge. D=
    (0)

  5. #65
    Player
    Saviorlito's Avatar
    Join Date
    Sep 2011
    Location
    Gridania - The Black Shroud
    Posts
    57
    Character
    Savior Lito
    World
    Balmung
    Main Class
    Conjurer Lv 60
    I second that raging rush! What were they thinking not having that in the game?!?!
    (0)

  6. #66
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    All I want is a trait to make greased lightning last like 30 seconds.
    (1)

  7. #67
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Saviorlito View Post
    Thread: In the event of a level cap increase what skills/traits would you want to see?

    I guess the thread should be renamed to "In the event of a level cap increase, what skills/traits would you (as a developer who understands balance in an MMO IN EVERY ASPECT, has no imagination beyond what is reasonably feasible to maintain said balance) write up code and program directly into the game on the next patch."

    Sounds about right.


    -Jesus H Christ.
    So the thread should actually be named, "Thread: In even of a level cap increase what skills/traits would you like to have that would make a class broken"? Use some sense.
    (0)

  8. #68
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Saviorlito View Post
    Thread: In the event of a level cap increase what skills/traits would you want to see?

    I guess the thread should be renamed to "In the event of a level cap increase, what skills/traits would you (as a developer who understands balance in an MMO IN EVERY ASPECT, has no imagination beyond what is reasonably feasible to maintain said balance) write up code and program directly into the game on the next patch."

    Sounds about right.


    -Jesus H Christ.
    Don't have to be a game designer to have a little sense of scale/scope.
    (0)

    XI: Zeroblade, Titan Server

  9. #69
    Player
    ZanzhizExaverion's Avatar
    Join Date
    Oct 2013
    Posts
    330
    Character
    Zanzhiz Exaverion
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    I see all of these silly additions for Paladin.

    How about we start with a 3rd skill for Riot Blade. Please? PLEASE?

    And Inspirit. Every monster uses it, and it grants Haste. Haste on a Paladin isn't a big deal if it's only self cast. And it helps our DPS.

    Edit: More concrete after reading through some more:

    Fast Blade > Riot Blade > Sanguine Blade
    Sanguine Blade - Combo Potency -- 290
    25% of Damage dealt is returned as TP.

    Inspirit
    Cast time - 2.5 - Targets - Self - Recast - Instant
    MP: 25% of Maximum
    Grants 15% increased Skill speed and Auto Attack Speed, as well as Self-Healing potency by 30%.
    Duration 40s

    The two skills combine to keep TP and MP efficiently healthy, as well as adding more options + Comparable DPS to Warrior tanks.

    Plus it makes Paladin more fun. As well as making Skill Speed a viable option. I'd love to blast out skills using Skill Speed Gear on Paladin without having to over-worry about TP.
    (3)
    Last edited by ZanzhizExaverion; 07-22-2014 at 08:17 AM.

  10. #70
    Player
    Blackheart's Avatar
    Join Date
    Mar 2011
    Posts
    167
    Character
    Blackheart Kasuragi
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    I...just...want...Asuran Fists...
    (0)

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