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  1. #51
    Player
    xxAtticusxx's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    K'aio Tia
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Exstal View Post
    This should mean you want things that are reasonable.
    Quote Originally Posted by SeraviEdalborez View Post
    Exactly my point.
    Of course there will be imbalances, none of us here are claiming to be game designers. And of course no one will (seriously, at least) suggest a "one hit kill button that kills everyone in a 1000y radius and has no cooldown". However, (using an example you pointed out earlier) a reverse defiance is a perfectly acceptable skill idea (the numbers and effects would have to be tweaked, again, no one is claiming to be a game designer), as it's what that person would like to see, you can disagree, but insulting other people's ideas by calling them "overpowered fanfiction" is not the way to go about it, especially when you've contributed absolutely nothing to the conversation in ways of improving ideas or adding your own, other than just outright condemning them.
    (0)

  2. #52
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    A reverse Defiance is foolish because, no matter how you implement it, a tank class shouldn't be doing anything close to a DPS class in terms of damage. Which Warriors without Defiance can get close to *now*. So it's a ridiculous suggestion.
    (0)

  3. #53
    Player
    xxAtticusxx's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    K'aio Tia
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Exstal View Post
    A reverse Defiance is foolish because, no matter how you implement it, a tank class shouldn't be doing anything close to a DPS class in terms of damage. Which Warriors without Defiance can get close to *now*. So it's a ridiculous suggestion.
    I would like to quote myself... "perfectly acceptable skill idea -snip-, as it's what that person would like to see" just highlighted to make a little more visible the point I'm trying to get across here... I agree, if this thread were from an SE rep saying "Suggest skills we should implement into the game", that some of the ideas in this thread are a bit overpowered, but again, they're just ideas that are probably never going to make it into the game. I swear, people don't like to have a little fun any more.
    (0)

  4. #54
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    I guess you have a weird definition of fun. I enjoy seeing skills that are viable and actually have a chance in the game. Not some wild fantasy skill that would cause everyone, their mothers and their goats to reroll to that particular class.

    On that note, SCH should get Enchanced Cleric stance. Damage output increased by 30%, so I can rival summoner damage.
    (1)

  5. #55
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    things that don't have to be worked into some already really bloated rotations.
    (1)

  6. #56
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    give war a trait that gives a 10% chance for overpower to generate a wrath stack. lower infuriate cd
    (1)

  7. #57
    Player
    Taaku's Avatar
    Join Date
    Jan 2012
    Posts
    104
    Character
    Taaku Shilamont
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Viridiana View Post
    That would take 300 potency just to make up for the loss of auto attack potency, nevermind the loss of actual skill damage. You'd have to either make it so powerful it'd be a mini-LB, or so weak that you'd only use it when you know you're going to lose GL anyway. . .
    I agree lol. if its on GCD MNK's arint gonna use it unless they cant get close to attack anyhow (and i still wouldn't use it if i had to wait 15 seconds to be able to gain GL again) . having it both spend GL and be unable to gain GL for 15 seconds is overkill.

    ~~~

    A ranged attack for monk like chi blast would be something i'd love.

    Monks could also get a trait that lets second wind heal a single status ailment.

    perhaps one that adds a small regen to Mantra.
    (0)
    Last edited by Taaku; 07-20-2014 at 11:48 AM.

  8. #58
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    greased lightning 4 =P
    (0)

  9. #59
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    To summon carbuncle as a Summoner. That stupid teaser for the hunts where there was a carby with a Summoner really got my hyped. Damn you SE, damn you.
    (0)

  10. #60
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    I posted this in another thread, but it applies here as well.

    Dragoon's skills I'd like would be:

    -Stardiver (stealing it from 11)- Four hit ws that ends with a jump type of animation and increases your crit rate that combos off Full Thrust.
    -No name on this one. Either a jump to a specific location or to a specific person would be cool. Could have an added effect of cover for a hit or taking some of the targets enmity.

    Lancer traits would be:

    -Enhanced Strength of course
    -Exhilarate II- 600 TP from invigorate
    -Enhanced Disembowel- Reduces targets piercing resistance by 15%.

    Skills would be:
    -Increase potency of next skill by such and such % (Possible cross class ability)
    -Throw Lance ability. 1 minute CD with decent strength and a pushback effect on a specific target. On global cooldown so people don't try to work it into a rotation.
    (0)

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