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  1. #1
    Player
    Join Date
    Sep 2013
    Posts
    305

    Highly dislike the desynth system

    I will state my displeasure first and foremost with not being able to skill cap each job. I will also state my displeasure in the fact that other skills go down as I'm bringing my main ones up. Now, I don't even want to level any other desynth skills at all due to be being afraid my GSM skill will decrease.

    You know this taking a lot of fun out of crafting, right? Why did you let us master each crafting job (and battle job as well) if you cap our desynthing? Why make it where in order to do one thing such as desynth an i70 leather ring, I have to watch my GSM skill go down 50 points? It's ridiculous! Name a scenario in real life where an artisan suddenly forgets how pull apart a piece of furniture when he's dismantling a piece of jewelry. Please, fix this. Stop making this game feel so much like WORK!
    (21)

  2. #2
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Post a screenshot of your GSM going down 50 points from a single desynth.
    (12)

  3. #3
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    It's specialization, and yes, if you really care to compare it to real life, someone that spends time on one skill 'will' slowly lose skill at other things. A carpenter who switches careers to construction work and later goes back to carpentry isn't going to be as good at it as they were when they left.

    Further, you're exaggerating the loss. You 'occasionally' lose .01 points in a random other desynth craft while you're raising one and under 300 total. After 300, I imagine it's more severe, as it has to stay balanced, but it may well depend on how much you're raising one by.
    (6)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  4. #4
    Player
    Ddmk's Avatar
    Join Date
    Feb 2014
    Location
    Limsa-mateus
    Posts
    188
    Character
    Beowolf Destroyer
    World
    Mateus
    Main Class
    Marauder Lv 50
    If you really wanna master all create an alt to pick up 3 your missing I'm doing gsm bsm and ltw on main
    And arm wvr alc on alt
    (2)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I'm glad the game finally has some sort of choice finally (It's not like you can't change whenever you want) I enjoy being able to specialize making being high in one thing a rarer thing and therefore having more value from crafters.

    Shame that crafting still isn't a huge part of the game.
    (10)

  6. #6
    Player
    Elven's Avatar
    Join Date
    Jan 2014
    Posts
    303
    Character
    Arwyn Elven
    World
    Tonberry
    Main Class
    Archer Lv 90
    Why lose anything at all I agree, just like they tried to do with the relics to force you to level one character only. I don't like just playing one character I like to do all the jobs.
    (3)

  7. #7
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I was unhappy with the cap initially as well, but seeing the system that they designed I don't feel that more than 2 or 3 classes capable of desynthing are needed. CUL aside, only the objects you can desynth are different, not so much the results. Sure there are primal weapons/ accessories to think about, but given the gil sink that desynthing is, I'm glad that my GSM can get most everything out of this system and perhaps I'll level BSM in desynthing as well. The only hurdle imposed by the restriction is that you can't desynth EVERY item you come across. You have to plan accordingly. This is most relevant with primal weapons, which I suppose is a huge sticking point for some, but I personally have little interest in that.
    (1)

  8. #8
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    It's just sort of irritating when you're lv80+ in a desynth skill, and levelling a second skill causes it to slowly drop 0.01 0.01 0.01... Not much, but post-lv70 desynthing skill is expensive.
    (2)

  9. #9
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Yes you do lose points when leveling another desynth up. There is a RNG chance at losing points. It doesn't make any sense because they give you 300 points to work with. They should just offer a reset to certain crafts once you hit the 300 cap.
    (5)

  10. #10
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zumi View Post
    Yes you do lose points when leveling another desynth up. There is a RNG chance at losing points. It doesn't make any sense because they give you 300 points to work with. They should just offer a reset to certain crafts once you hit the 300 cap.
    I agree it makes no sense. I wonder if their intent was to prevent players from keeping level 100 on multiple classes. The way it stands if you get to 100 (which is ridiculous enough) doing any desynthing on another class could drop you to 99.99, which will give you the same success rate that you'd have at 99.00 next time you desynth with that class. Sure it can be made up with a single successful desynth, but you'll be missing 1.5% success rate on that desynth (and perhaps some hidden benefits).
    (2)

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