Well that isnt an exploit, its just a really strong group comp atm, I suggest you check out the pvp forums on this website.
I like to think of it like rock-paper-scissors. Bard auto attack beats caster, caster nukes tank/melee, tank/melee punches Bard in the face.
Yeah, there's more complicated steps in there like crowd control and pets and stuff, but in the end, someone will come up with a theorycrafted perfect party comp before PvE players figure out they need to work as a team. Got 2 healers? Take 2 Bards with you to interrupt casting.
if you think you just need to think of strategy, you failed to comprehend my point. because I dont want to turn frontlines as an event to BLM VS WHM. focus target fails to work , the only method is AoE pacification combined with AoE knock back + stun and then you have few sec to focus target one. or wait for LB ( again waiting for LB is not a solution ) and then burst them.
I repeat thats 8 healers that can raise instantly and continue to stand in middle with a big dome + holy spam. this is undoubtedly exploit, but sure you want to call it over powered? go ahead.
A Realm Rebornaholic
The only thing i disagree with you here is you labeling it as an exploit, its within the rules and lines of the game so it isn't. It's overpowered and needs a nerf stick.
In the end this is a PvE game, I'd never expect any sort of PvP balance in a PvE game.
While it might overpowered, your definition of exploit is certainly incorrect. I hate to say it the fact that you do not understand the definition of "exploit" will reflect negatively on yourself as most people will just laugh and giggle at your comment, thus missing the point you're trying to make.
Apologies for being a snarky nit-picking jerk.
It's not an exploit, it's people realizing certain classes are significantly more capable than others in PvP. And an only healers party is a very slow burner as far as DPS is concerned, only good for defense. 3-4 healers is plenty to weather just about any storm. So the real question is balance. Things that work fine for PvE aren't necessarily scaled well for PvP, so perhaps some curative balance is in order. Either way, just like fighting games, there is a very clear and established tier list, and balance can definitely be better. We'll see. I'm enjoying Scholar being insanely powerful in utility at the moment.
the whole point of frontline is defending outposts and gathering points from outpost/mobs in middle. killing players give merely any point, dying in frontline doesnt make your GC lose point. so yea, if you can stay alive and just storm through frontline and healer zergs that keep reraising, it doesnt mean its enjoyable PvP.
If lets say they give more points to killing players and also losing points from dying, no one would want to keep reraising their teams and stand in middle. players will just move to other bases and kill players to compensate for points which will also nerf all those set ups.
A Realm Rebornaholic
While it's hardly an exploit, healers are notorious for being unbalanced in MMO PvP. It's a really hard system to balance correctly - if one DPS = one healer, it negates healers, but if one healer = 2 DPS, it gets REALLY grating and difficult to play around them, especially because so few classes in FFXIV have an instant, low cooldown off-GCD interrupt.
Also, we're still in the denial stage. Healers will fight you tooth and nail that they aren't frustrating to play against.
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