I don't see why you're bringing 1v1 talk into a 72 player battle lol Do you honestly believe 8 BLMs could even touch 8 Healers in a fight for a flag?It is not totally unbalanced. Just your opinion of it.
I can 1v1 any class with my chosen profession BLM including whm and scholars (though scholar can be a pain if you don't sleep their pet). I took a PLD down solo from full health in 6 seconds flat a couple days ago (using all my CD as well, lowering magic resist, raging strikes, fire 3 proc, swiftcast flare) then got slaughtered by someone else a few seconds later![]()
Perhaps you either need a patter party make up or just need to learn how to pvp better 1v1. I win some I lose some, its not a guarantee win/loss ever single time.
You probably need to pvp more often then. Ever played Guild Wars 2 ? its literally the core of the gameplay, alternating between abilities to dps ones in an instant. Besides, if you take a closer look ... scholars literally got more options to DPS than to heal in their design.How about because you can choose a DPS job if you want to DPS... You're not limited to just healing if you queue as a healer. Also, allowing Healers to become a full fledged DPS in an instant is fine in PvE, but its horribly unbalanced for PvP. Jobs that have such an enormous advantage over others get nerfed in the name of balance. That's just how it is.
(bio 2, miasma, bio, miasma 2, bane, shadowflare, ruin & ruin 2, energy drain vs physick, adloquium, lustrate, and succor. Rest is embrace / whisperin dawn done by the fairy)
They are supports / mitigators that got the ability for and have to dps compared to the WHM that got way, way more tools to heal any kind of situation, got also fluid aura and sacred prism, while their dps is lower than scholar's ones.
It is pretty balanced as it is.
Dps should do at least 2/3 more than any healer.
I cant recall how many times ive been yelled at by the dpsers in my team that weren't healed enough according to their tastes. The kind of dpsers, playins bards, stayin in front of their enemy in melee range, havin crappy dps and not usin buffs, doin a whoopin 3 - 2 total while I can manage to do 8 - 10 kills in each match, its not my dps that is abnormal
Last edited by Sygmaelle; 07-22-2014 at 09:11 PM.
No ive never played that game. I don't really care either. Having healers be DPS is great and can be perfectly balanced in your game, but in this game, for PvP, it doesn't work. At least not when you're allowed to have a 8 healers in a party. In this game, you have the option to switch jobs in the middle of PvP, so if you don't wana heal and instead wana dps, just switch! You can't do that in GW2.(did a very quick wiki search for this info, I could be wrong lol.)
Also, SCH are not "support", they're HEALERS. There are no support jobs although the closest to being one would be BRD. Every job has a primary role, each being able to support the group in some way. Lastly, removing Cleric Stance won't take away a healers right to DPS, it'll just make it bad enough so that it won't be overpowered. You can still drop DoTs as SCH without them needing to be stronger than a SMNs lol
Last edited by Rydia13; 07-22-2014 at 09:37 PM.
You just didnt understand this game to begin with, and I won't be sorry for you. Dps of healers isnt really that high to begin with since you need 3 - 4 dots and like 4 energy drains + same amount of Ruin 2 to kill a monk / dragoon / bard. Scholars are really good against melees / bards and weak against casters / tanks.
It is NOT unbalanced to have a healer that can simply be more than a punching ball. 8 healers groups have been defeated by playin cleverly, as in, swappin of outposts quite often and murderin the 2 other groups non stop. Healing a member of another group of your alliance is quite tricky ya know![]()
I can see your unwillingness to agree, even though you're totally wrong. No job should be able to fill two roles in PvP because that's when things become unbalanced.
Let's play by your rules for a second then. Why should healers be able to dps and heal, but dps can't do the same? They can add a counter PvP only ability for DPS/tanks that works in the exact opposite way that Cleric Stance works. This will allow everyone to have the same balance sort of. This means that I can heal for more than a WHM/SCH as SMN on same tier spell due to the extra 10% healing potency the buff will give, just like Cleric Stance does for your damage.
Do you see how ridiculously silly that would be? Nobody would ever die.. why? Cuz healing in PvP is UNBALANCED. I hope you can see that now. Even without Cleric Stance, healers can still do damage, just not high damage like DPS.
Last edited by Rydia13; 07-22-2014 at 11:04 PM.
Wait so dpsers / tanks dont have physick, stoneskin, bloodbath and second wind on top of pots ? Theres nothing wrong with cleric stance since it diminish a lot your direct heals. Healer in cleric isnt actually healin at all, and I sincerely doubt that eos healin one single target every 3 seconds is actually much of an imbalance since the pet can be killed quite fast.
Healers in final fantasy ARE NOT pure healers. Be it white mage or scholars. Its your definition of healer that is flawed at the start, aka, a heal should only heal and have really low dps which is just wrong, otherwise Whm wouldnt have one of the best AoEs in the game
Always doesn't mean what you think it means.This part of your equation is flawed.
HPS will ALWAYS exceed DPS, especially if the healers are unburdened with interrupts.
The only possible solution to a healer-heavy party is to have one DD each focus on one healer each, but good luck getting that kind of coordination with randomly matched groups!
He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo
Simply what? I saw all your post and none of them have a slightly of sense... Where did you saw a SCH dot hitting high than a summoner one? Please speak seriously... Have you played pvp on any other MMO before?
Saying that a Healer cannot dps? WTF dude? If this is the case then the monk cannot use Mantra because OMG boy so unbalanced the dps poped a cooldown to help the healing instead of only dps Nerf it please I cannot have my kills this way
I like some of the replies, but again that was not the intention of what I am saying. annoying? sure , can be dealt with in different strat? sure. but it takes the fun out of frontline. stacking a class that is already OP should be restricted to allow better game play.
and it does not mean it will slow frontline at all, for example, 5 healers joined in one alliance and other alliance only have 1 healer. what will happen , the game will give you option to change, if you dont change within 30sec, it automatically switch alliances members around until balanced set of healers are in each alliance.
an even simpler solution, allow switching to other alliances before the battle begin. where there is switch > person you want to switch with press confirm > switch occur. this will also fix alliances set ups in the begining. should give 2min preperation instead too.
A Realm Rebornaholic
For everyone saying its balanced to have Heals do such large DPS, why not then let DRG, MNK, etc do some healing.
Seems legit.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.