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  1. #61
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,710
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    When I first heard about how there would be PvP abilities I assumed they meant you would have an entirely different set of abilities just for PvP that replaced all your normal stuff, because they talked about them like they were there to help balance things. I was kind of surprised that you just keep all your normal business and have a couple PvP specific "oh ****" buttons on 3 minute cooldowns.
    (0)
    Last edited by Fawkes; 06-17-2023 at 10:43 AM.

  2. #62
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by ZenTao View Post
    I keep noticing trend of full group of WHM/SCH going in frontline and almost impossible to kill without LB. its creating big imbalance and allow some players to exploit this to farm wins without properly PvPing.

    I really suggest for SE to fix the system simply by not allowing more then 2 healers in a full group. ie, if a third player try to change his class to healer during the match, he will not be able to until one of those healers switch to something else.


    Edit: if you do not want to call it exploit go ahead. but it sure is over powered and cause imbalance in frontline
    I don't see a problem here, given that you can change class/job at any time. Getting whooped by WHM/SCH? Level WHM/SCH and lay down some whoop of your own!

    You only play Marauder you say?? Well this isn't WOW, its FFXIV and you'd better level all your jobs and classes to be successful.
    (0)

  3. #63
    Player
    Platinum_Disco's Avatar
    Join Date
    Aug 2013
    Posts
    190
    Character
    Mithrandir Olorin
    World
    Jenova
    Main Class
    Pugilist Lv 50
    get a SMN and lay down some mortal strike debuffs? Welcome to actual pvp - if you're getting cheesed, find a way to outplay the cheese.
    (0)

  4. #64
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    There should probably be some sort of balance on the healings done, I've seen these massive healing blobs before- they're incredibly annoying. Since the point is to stay on the circles instead of being spread out the aoe healing issue is definitely compounded.

    Could be a stacking debuff that reduces healing effectiveness and has a 5 second non stacking timer, then spamming cure from 5 healers would be ineffective quickly but two or so would not be. Non-stacking meaning that each unit of the debuff has its own timer.

    Healer stacking isnt that useful in mid, comparatively op on the circles (imo). There is one spell you can use that is awesome if they are stacked though, the one that reduces casting speed by 50%.. lol awesome.
    (0)

  5. #65
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    The legendary healer brigades lay the smack down on dps by healing and not attacking lol
    Priceless!
    How does 8 blm flare spamming a group of camping healers fair?
    I mean have you ever considered that?
    (2)

  6. #66
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Yumi_umi View Post
    The legendary healer brigades lay the smack down on dps by healing and not attacking lol
    Priceless!
    How does 8 blm flare spamming a group of camping healers fair?
    I mean have you ever considered that?
    It's really just a waiting game till the group with less healers, runs out of mana then it's downhill from there, yawn.
    (0)

  7. #67
    Player
    Jasiwel's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Aren Jasiwel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    It's more of an annoying strategy to play against than an exploit. An Exploit would be like using BXB in Halo 2. This scenario is more like a composition being difficult to deal with and also making the experience crappy for the other side.

    That said, I don't see any negative to placing a limit on the number of healers. If your team is squashed when you have 8 healers, they're doing something TERRIBLY wrong or the other team is doing something TERRIBLY right.

    In any case, I think the limit should be placed for the sake of preventing enjoyability from going down the drain. If this composition did catch on, the matches would be staler than year-old Honey Comb.
    (1)

  8. #68
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jasiwel View Post
    If this composition did catch on, the matches would be staler than year-old Honey Comb.
    It's already starting to catch on more and more. Since the OP created this thread it's become more and more of an occurrence in Frontlines. For future reference OP, if something rubs you the wrong way and you think it's an "exploit" don't create a thread complaining about it, report your concern through the proper channels.
    (0)

  9. #69
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Fawkes View Post
    When I first heard about how there would be PvP abilities I assumed they meant you would have an entirely different set of abilities just for PvP that replaced all your normal stuff, because they talked about them like they were there to help balance things. I was kind of surprised that you just keep all your normal business and have a couple PvP specific "oh shit" buttons on 3 minute cooldowns.
    You do lose a few skills in PvP though. Not all of your arsenal transfers across, and some skills transfer but simply have no effect, such as Provoke.

    Honestly though, the PvP skills aren't particularly great. You need to invest a TON of points in them to get them up to scratch and aside from a handful, most are just too similar to your existing skills to be that beneficial.
    (0)

  10. #70
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Mugiawara View Post
    There will not be no need for a nerf, if they only put 2 healers per group...
    And I agree with him at least.
    It's annoying to be the only healer, and the other team has like 3 or for of them, to spam heal for days or even
    pop DPS if they feel like, then go back to healing lol. They should at least try to que everyone
    with 2 because sometimes you won't even HAVE a healer in 2 of 3 groups or something lol.
    Could be a server problem.
    On legacy severs, most have a healer leveled. Especially on characters who are older than 2 years.

    Quote Originally Posted by Pride View Post
    This is perfectly fine, it's a strategy. All you have to do if figure out how to beat it. I just suggest focus targeting one-by-one. Get creative with the strategies, that's the whole point with PvP. =P... This group comp probably doesn't do too well when it comes to the Helio I'm guessing? Sounds like a way to get keep outposts only.
    Yes, it sound like a pure defence strat.
    Hard shell, but no teeth
    (0)
    Last edited by Felis; 07-21-2014 at 05:37 AM.

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