Play a healer if you think they're so overpowered.
Play a healer if you think they're so overpowered.
LOL , I love some of the replies. just so you know, the full healer groups is not only noticed by me from enemies , but also on our allies, soon enough everyone in frontlines will be asking to switch to whms and kill what suppose to be enjoyable PvP. It is so easy just for everyone to switch to healer and have endless battles but the fact is, it is an exploit and doesnt require anything but regen IIs medicas and spam holy. difficult right? lol
today what made me frustrated is not getting killed by them, is one full alliance of ours all switched to healers except one drg, and just completely ruined frontlines by camping enemy Base. we won but for what? if its not enjoyable then the rewards are not worth it
anyways, I did not suggest something extreme, all what was suggested is limit 2 healers per group. for any other class its always a rock paper scissor, but for healers its completely game breaking and should be limited to 2 healers per full group.
Last edited by ZenTao; 07-19-2014 at 08:26 AM.
they need to stop letting you change class once you enter the FL.
To be honest, while 8 Healers sounds like a pretty big problem, just come at them with a lot of BLMs. Sleep them all, then pick 'em off one-by-one. While it's just a theory, it sounds like a pretty hard counter to me.
Also, not to argue semantics (but I will), an "exploit" would be using something in the game that isn't meant to exist, like the height exploit in the Terrotaur fight before it was fixed. This party composition is merely an obnoxious, if incredibly effective, strategy, haha!
I fail to see your point. There's always a solution to a problem. If that's the strategy that your opposition chooses to employ then you need to find a way around it.
Welcome to metagaming. You're in for quite a ride.
Look up the deffinition of "Exploit" in dictionary to see your own fail ...
This is perfectly fine, it's a strategy. All you have to do if figure out how to beat it. I just suggest focus targeting one-by-one. Get creative with the strategies, that's the whole point with PvP. =P... This group comp probably doesn't do too well when it comes to the Helio I'm guessing? Sounds like a way to get keep outposts only.I keep noticing trend of full group of WHM/SCH going in frontline and almost impossible to kill without LB. its creating big imbalance and allow some players to exploit this to farm wins without properly PvPing.
I really suggest for SE to fix the system simply by not allowing more then 2 healers in a full group. ie, if a third player try to change his class to healer during the match, he will not be able to until one of those healers switch to something else.
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