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  1. #131
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Skeet View Post
    +1 to you for trying to be funny.

    I'm sure everyone who's done Frontline once would understand my previous post.
    I'm sure everyone saw the humor in a little typo

    relax man, its all in good fun
    (0)

  2. #132
    Player
    Fainto's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    18
    Character
    Win Logon
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Skeet View Post
    In my eyes, it isn't a problem facing 4 healers. Just yesterday, I fought against 3 WHM's/2SCH's who were in our OP. With only myself (SMN), a DRG, and a MRD, we were able to kill them off 1 by 1. And yes, they had 3 Med 2's up at once while using their pvp skills.
    Honestly, the healers must not have known what they were doing unless you beat them using a limit + enkindle combo... Just looking at the 3 WHM if they keep 2-3 medica IIs up and also use regens (they should be!) that more than negates your dots and in one tick will surpass the damage you put into them using fester as healing. The SCH bring fairy heals and 6 lustrates every minute and with that combo you can CC at most 3-4 of them at once... I don't care what your burst is like, if a healer is there to watch it freely and there are 3+ HoTs on your target they aren't dying without limit.
    (0)

  3. #133
    Player
    Skeet's Avatar
    Join Date
    Jul 2014
    Posts
    108
    Character
    Tiir Seijuro
    World
    Leviathan
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Fainto View Post
    I don't care what your burst is like, if a healer is there to watch it freely and there are 3+ HoTs on your target they aren't dying without limit.
    They had regen up as well. And no, no limit breaks were used in the case I'm referring to. Once people get better at maximizing dps, there shouldn't be a problem with 3-4 healers. There's been many cases where I've faced off against 3-4 healers and have gotten both positive and negative results. Mostly just depends on the make-up of the team. By myself, it's obviously impossible. But with a group of people that knows how to use their dps's properly, it's totally possible. You can say it's not as many times as you like, but it really doesn't bother me.
    (1)

  4. #134
    Player
    Tsolake's Avatar
    Join Date
    Apr 2014
    Location
    Rich American Soil
    Posts
    49
    Character
    The Bulwark
    World
    Adamantoise
    Main Class
    Marauder Lv 80
    What are you, 10? Every GC has the ability to queue with a group of healers, it's luck of the draw. That's how it's intended to work. If you don't like it, queue for Wolves' den, the more "Fair" PvP...
    (0)

  5. #135
    Player
    Vudus's Avatar
    Join Date
    Jul 2014
    Posts
    22
    Character
    Arastor Oaks
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Skeet View Post
    They had regen up as well. And no, no limit breaks were used in the case I'm referring to. Once people get better at maximizing dps, there shouldn't be a problem with 3-4 healers. There's been many cases where I've faced off against 3-4 healers and have gotten both positive and negative results. Mostly just depends on the make-up of the team. By myself, it's obviously impossible. But with a group of people that knows how to use their dps's properly, it's totally possible. You can say it's not as many times as you like, but it really doesn't bother me.
    3 healers with idea of PvP vs 3 dps = no way to beat them, even doing your maximum dmg. But think w/e u want.
    (0)

  6. #136
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Its weird. I find the better stack is 2 healers 6 blms. If you get a group with 6 coordinated blms they will have 6 healers down in a few GCDs. If you can't stack blms which is so much win. Monks and Paladins need to each take a healer and have everyone burst from healer to healer. The interrupt rate when you have a monk or paladin on you is huge.

    The real problems I see is 1) Learning curve for non stack groups is bigger. 2) more coordination from PUGs make people unhappy.

    I had a good day today 12 wins and 2 losses. No group had more then 3 healers. Skilled Black Mages are God's of Destruction. Will there be a nerf probably. This much whining usally equals one. But it is not the be all end all strategy. If they required you could only change jobs in the starting area that might lower some of the complaints.
    (1)

  7. #137
    Player
    Slib's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    261
    Character
    Odin Haro
    World
    Goblin
    Main Class
    Summoner Lv 63
    Quote Originally Posted by Edenlys View Post
    Take a look in arena ! You'll see how its unbalance even with hard matchmaking restriction...
    Actually arena is quite balanced assuming both sides have equal morale...I've had intense matches vs such teams and I miss those times because no one ques for it anymore

    Edit: Sleep used to be a bit insane if you didn't use resist materia for it, but other than that it was very well balanced.
    (0)

  8. #138
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Vudus View Post
    3 healers with idea of PvP vs 3 dps = no way to beat them, even doing your maximum dmg. But think w/e u want.
    Good thing you can just view things in a vacuum.

    Even though everyone seems to like to do that.
    (0)

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