
Honestly, the healers must not have known what they were doing unless you beat them using a limit + enkindle combo... Just looking at the 3 WHM if they keep 2-3 medica IIs up and also use regens (they should be!) that more than negates your dots and in one tick will surpass the damage you put into them using fester as healing. The SCH bring fairy heals and 6 lustrates every minute and with that combo you can CC at most 3-4 of them at once... I don't care what your burst is like, if a healer is there to watch it freely and there are 3+ HoTs on your target they aren't dying without limit.
They had regen up as well. And no, no limit breaks were used in the case I'm referring to. Once people get better at maximizing dps, there shouldn't be a problem with 3-4 healers. There's been many cases where I've faced off against 3-4 healers and have gotten both positive and negative results. Mostly just depends on the make-up of the team. By myself, it's obviously impossible. But with a group of people that knows how to use their dps's properly, it's totally possible. You can say it's not as many times as you like, but it really doesn't bother me.

What are you, 10? Every GC has the ability to queue with a group of healers, it's luck of the draw. That's how it's intended to work. If you don't like it, queue for Wolves' den, the more "Fair" PvP...
3 healers with idea of PvP vs 3 dps = no way to beat them, even doing your maximum dmg. But think w/e u want.They had regen up as well. And no, no limit breaks were used in the case I'm referring to. Once people get better at maximizing dps, there shouldn't be a problem with 3-4 healers. There's been many cases where I've faced off against 3-4 healers and have gotten both positive and negative results. Mostly just depends on the make-up of the team. By myself, it's obviously impossible. But with a group of people that knows how to use their dps's properly, it's totally possible. You can say it's not as many times as you like, but it really doesn't bother me.
Its weird. I find the better stack is 2 healers 6 blms. If you get a group with 6 coordinated blms they will have 6 healers down in a few GCDs. If you can't stack blms which is so much win. Monks and Paladins need to each take a healer and have everyone burst from healer to healer. The interrupt rate when you have a monk or paladin on you is huge.
The real problems I see is 1) Learning curve for non stack groups is bigger. 2) more coordination from PUGs make people unhappy.
I had a good day today 12 wins and 2 losses. No group had more then 3 healers. Skilled Black Mages are God's of Destruction. Will there be a nerf probably. This much whining usally equals one. But it is not the be all end all strategy. If they required you could only change jobs in the starting area that might lower some of the complaints.

Actually arena is quite balanced assuming both sides have equal morale...I've had intense matches vs such teams and I miss those times because no one ques for it anymore
Edit: Sleep used to be a bit insane if you didn't use resist materia for it, but other than that it was very well balanced.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




