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  1. #41
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Not sure if any of you guys got a few 16 mans instead of 24. But holding a couple flags won't help and healers can't really push for extra score.

    And no just NO to the point kill thing. I already see enough people yelling at each other about this or that even when we are winning. If people can wander off for kills it will be pure anarchy for pugs.

    At this point how many people have seen 8 man healers out of all there matches? I am at I think 40 and not one has had more then three. I actually enjoy when two groups have a couple healers the action is fast paced and lots of stuffs going on.

    I would rather see a buff to tanks and make them able to protect healers. As it stands they are the biggest bottom feeders. Not that they can help it. But if you go as a tank everyone ignores you until everyone is dead. If tanks could protect healers more I would be ok with tweaking them.


    I am not open to a one job knee jerk solution. This happened all the time in other PvP games. Helares stack and hold bases with one awesome dps.
    (0)

  2. #42
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by ruinedmirage View Post
    I WOULD ask why none of this was brought up before Frontlines was available. Why did no one inquire about healers being OP in Wolf's Den?
    This is really, really basic information: team compositions are hard-coded in the Wolves Den. You will ALWAYS get 1 tank, 1 healer, 1 melee DPS, and 1 ranged DPS, no exceptions, and you cannot change class once you're inside.

    Frontlines throws all of this out the window, hence why we get problems like these.
    (4)

  3. #43
    Player
    Edeline's Avatar
    Join Date
    May 2014
    Posts
    381
    Character
    Oerba'dia Vanille
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    To the people asking to limit classes, you'd soon complain how long queues are.
    (4)

  4. #44
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Edeline View Post
    To the people asking to limit classes, you'd soon complain how long queues are.
    Pure conjecture. Give me one argument on how having 4-8 healers in PvP is even remotely close to balanced ?
    (4)

  5. #45
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    next maps should focus on PVE in the PVP area like this http://us.battle.net/wow/en/game/pvp...alterac-valley im pretty sure most people understand this. that way your forced to have more then one role.

    right now we pretty much have this http://us.battle.net/wow/en/game/pvp...s/arathi-basin
    (1)

  6. #46
    Player
    Kerowyn's Avatar
    Join Date
    Oct 2013
    Posts
    96
    Character
    Kerowynn Thish
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    This is not an exploit but rather of group of people taking advantage of an extremely powerful mechanic. Healer stacking has ALWAYS been a problem in PvP for MMOs. Usually it takes a few adjustment passes by a Dev team to fix this. I can remember in my last 2 major MMOs where class stacking was abused, but its NOT an exploit.

    You should look up the All Agents Video on Youtube for The Old Republic. That was a really funny video to watch. Basically it was a team of 8 Agents ( 1 Healer and then a Combo of Snipers and Operatives ) all were spec'd out for Lethality ( DoT Tree ) and could do crap tons of damage in so short a time just by calling focus targets and hitting one target a time with DoTs. Imagine see a player get 16 DoTs stacked on them and just watching their health melt away cause they couldn't be cleansed fast enough.

    Then there was the Orbiltal Strike Spam by all 8 people at the same time lol That would just melt anyone that got caught in it.

    And then in WoW I can remember the all Boomkin or Shaman Teams. The Boomkins would start in Cat Form Stealth get the other team in range and pop Starfall ( AoE x 4 ) And the run around and Moonfire Kite Spam or Machine Gun Wraths on single targets at a time and melt face. And Shamans were awful with their totems and Chain Lightnings. lol

    Then in BGs for maps like Arathi Basin and what not teams of healers stacking on flags while it was turning would be impossible to stop.

    In both situations it took a couple of Tweek Passes by the PvP Dev Teams in both MMOs to balance it out. So all I can say is be patient it'll get fixed.
    (2)
    Last edited by Kerowyn; 07-19-2014 at 02:39 PM. Reason: post limit

  7. #47
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Yoninxi View Post
    What's proper pvp?
    1:1, man to man! duel fairly without tool only!!

    *kidding lol*
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  8. #48
    Player
    NargaHuntress's Avatar
    Join Date
    Aug 2013
    Location
    Can't even spell it.
    Posts
    269
    Character
    Olclessiy Yolmathaer
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    I was just in frontlines and my party had 3 healers (including me). My team alone went to take markets and I immediately noticed that even with just 3 healers in one group could literally make a team unstoppable. As we held markets by ourselves for the duration of the battle with nonstop flames coming at us. Its not an exploit. I would eveb call it a strategy. I mean why would you jeep going after that group of healers? Just ninja cap.
    (0)

  9. #49
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I would like to report an exploit I noticed that's been a problem since Frontlines came out. Classes have skills that will do damage to players on my team, or heal members of opposing teams. In both of these cases situations can arise where my team doesn't win every match. These abilities need to be nerfed or removed immediately to preserve PvP balance!
    (7)

  10. #50
    Player
    Ephany's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Ephany Crystal
    World
    Moogle
    Main Class
    Arcanist Lv 62
    Being a healer in pvp....
    Cast heal --> cas...STUN... cas....STUN... cas... STUN... cas... STUN...
    (4)
    www.youtube.com/ephanygaming

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