
It's really just a waiting game till the group with less healers, runs out of mana then it's downhill from there, yawn.
It's more of an annoying strategy to play against than an exploit. An Exploit would be like using BXB in Halo 2. This scenario is more like a composition being difficult to deal with and also making the experience crappy for the other side.
That said, I don't see any negative to placing a limit on the number of healers. If your team is squashed when you have 8 healers, they're doing something TERRIBLY wrong or the other team is doing something TERRIBLY right.
In any case, I think the limit should be placed for the sake of preventing enjoyability from going down the drain. If this composition did catch on, the matches would be staler than year-old Honey Comb.


It's already starting to catch on more and more. Since the OP created this thread it's become more and more of an occurrence in Frontlines. For future reference OP, if something rubs you the wrong way and you think it's an "exploit" don't create a thread complaining about it, report your concern through the proper channels.
This is obv not an exploit, but everyone that is arguing against it, I guess have not seen the splendor and/or horror that it is. Its totally OP.
I had a six healer group yesterday, ain't no mofo was killing me.

Okay so lets do some math. Most people have about 70-90 ms ping (i have 50 ms due to my relative closeness to the server location), this translates into about a .07 server delay, dont forget that spell cast in this game tend to go off about .3 seconds faster than listed. So its safe to say healers need about 1.5 seconds (read cure and physick not regen lustrate adlo etc. which most of which are faster or instant) in order to get a cast off, with how pillaring works in sharp corners in frontlines then if you make a quick turn + cast it will almost always go off. The dumbest statement are those people who claim that 1 person is enough to lock down a healer which is what i was refuting. a scathing blm will not interrupt a healer anymore more than once if the healer plays it correctly ... if that were the case no one would play them. Hell, one person isnt even enough to shut down a blm - let alone a healer.
This is nothing new though, those that have power usually want to protect it, it's only human.
Last edited by Xisin; 07-21-2014 at 09:24 AM.
Especially in a PvP setting where one is the dominant class, they are in a state of denial. Their strengths are glaringly obvious and they far outweighs their cons yet they are trying to tell us that they are actually not having it easy because they can be interrupted, like they are the only one that can be CC'ed while ignoring the plethora of abilities at their disposal to help them out.
I played multiple times as a healer in Frontlines and it's not even 10% as hard to land a heal as you're making it out to be. If you are having difficulty, then that's an entire different issue that's usually solved by getting better.
Last edited by Dwill; 07-21-2014 at 09:30 AM.



That's cute. Doesn't matter if you're the proest healer in the world if 1 attack will just interupt every spell and they can do it while moving. I'm glad you were lucky enough to not being focused the whole frontline.
Issues = Stacking of healers in Frontlines
Possible solution = Focusing one healer
Focusing one healer = other healers being free to do as they wish
Free healers = heals the healer being focused.
Solution deemed a failure. Try again.


DDs focusing on a single target => DPS > HPS
DPS > HPS => HP_t = 0, t -> ∞
Proposal deemed acceptable.
He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

As SCH sometimes I receive a lot of attacks but I'm totally terrified by FLARE.
It can lower your HP almost to half of your maximum,
other healer can heal but god, if 3 dps will hit almost together that healer will die
really fast, also 1 player has anyway to AoE healers, just to interrupt some cast.
I noticed that usually 2 or 3 player focus a random player and not the marked, THAT
is the problem XD
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