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  1. #1
    Player
    Ephany's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Ephany Crystal
    World
    Moogle
    Main Class
    Arcanist Lv 62
    Quote Originally Posted by Limecat View Post
    I would like to report an exploit I noticed that's been a problem since Frontlines came out. Classes have skills that will do damage to players on my team, or heal members of opposing teams. In both of these cases situations can arise where my team doesn't win every match. These abilities need to be nerfed or removed immediately to preserve PvP balance!
    Pretty much this.
    I'm normally very pvp focused in mmos and in every one that I've played, it's the same thing.
    People get beaten by something, cry for nerfs, and before we know it, those same people are back complaining that pvp is dying because it has no challenge. But when something new comes along to strengthen it, they cry for a nerf again because they died.
    It's all about ego :/
    (5)
    www.youtube.com/ephanygaming

  2. #2
    Player
    Vesuvias's Avatar
    Join Date
    Nov 2013
    Posts
    61
    Character
    Xel'enfer Trellvani
    World
    Balmung
    Main Class
    Dark Knight Lv 85
    Quote Originally Posted by Ephany View Post
    Pretty much this.
    I'm normally very pvp focused in mmos and in every one that I've played, it's the same thing.
    People get beaten by something, cry for nerfs, and before we know it, those same people are back complaining that pvp is dying because it has no challenge. But when something new comes along to strengthen it, they cry for a nerf again because they died.
    It's all about ego :/
    I can agree with you 100%. however that being said, i do think that pvp in this game needs some sort of re-balance, as the games classes and systems dont exactly allow for the best of pvp implementations. As I often find myself finding the games system to be rather limiting on what skills you can, and cant use in pvp. Also ill just throw this out there, there are certain classes in this game that are either just plain ridiculous in pvp, or are so lack luster that your best bet is to either hope to support by providing occasional situational skills or by providing a limit break to a healer.

    I will also like to state that the free form nature of Frontlines when it comes to making a party, is a little ridiculous, as ive seen some just plain hilarious parties in this format. Such as entire parties being made with only dps, or tanks and yes i have seen one mostly healer party. That setup allows a certain amount of ridiculousness which is fine, IF you couldn't make a premade and totally curb stop your enemies.
    (0)
    Last edited by Vesuvias; 07-19-2014 at 06:59 PM. Reason: char limit

  3. #3
    Player
    Ephany's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Ephany Crystal
    World
    Moogle
    Main Class
    Arcanist Lv 62
    Being a healer in pvp....
    Cast heal --> cas...STUN... cas....STUN... cas... STUN... cas... STUN...
    (4)
    www.youtube.com/ephanygaming

  4. #4
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Don't worry. This will be fixed when they introduce "Whoever has an Avatar to summon will win the Frontline" mechanic later.
    (1)

  5. #5
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,759
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    When I first heard about how there would be PvP abilities I assumed they meant you would have an entirely different set of abilities just for PvP that replaced all your normal stuff, because they talked about them like they were there to help balance things. I was kind of surprised that you just keep all your normal business and have a couple PvP specific "oh ****" buttons on 3 minute cooldowns.
    (0)
    Last edited by Fawkes; 06-17-2023 at 10:43 AM.

  6. #6
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Fawkes View Post
    When I first heard about how there would be PvP abilities I assumed they meant you would have an entirely different set of abilities just for PvP that replaced all your normal stuff, because they talked about them like they were there to help balance things. I was kind of surprised that you just keep all your normal business and have a couple PvP specific "oh shit" buttons on 3 minute cooldowns.
    You do lose a few skills in PvP though. Not all of your arsenal transfers across, and some skills transfer but simply have no effect, such as Provoke.

    Honestly though, the PvP skills aren't particularly great. You need to invest a TON of points in them to get them up to scratch and aside from a handful, most are just too similar to your existing skills to be that beneficial.
    (0)

  7. #7
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by ZenTao View Post
    I keep noticing trend of full group of WHM/SCH going in frontline and almost impossible to kill without LB. its creating big imbalance and allow some players to exploit this to farm wins without properly PvPing.

    I really suggest for SE to fix the system simply by not allowing more then 2 healers in a full group. ie, if a third player try to change his class to healer during the match, he will not be able to until one of those healers switch to something else.


    Edit: if you do not want to call it exploit go ahead. but it sure is over powered and cause imbalance in frontline
    I don't see a problem here, given that you can change class/job at any time. Getting whooped by WHM/SCH? Level WHM/SCH and lay down some whoop of your own!

    You only play Marauder you say?? Well this isn't WOW, its FFXIV and you'd better level all your jobs and classes to be successful.
    (0)

  8. #8
    Player
    Platinum_Disco's Avatar
    Join Date
    Aug 2013
    Posts
    190
    Character
    Mithrandir Olorin
    World
    Jenova
    Main Class
    Pugilist Lv 50
    get a SMN and lay down some mortal strike debuffs? Welcome to actual pvp - if you're getting cheesed, find a way to outplay the cheese.
    (0)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    There should probably be some sort of balance on the healings done, I've seen these massive healing blobs before- they're incredibly annoying. Since the point is to stay on the circles instead of being spread out the aoe healing issue is definitely compounded.

    Could be a stacking debuff that reduces healing effectiveness and has a 5 second non stacking timer, then spamming cure from 5 healers would be ineffective quickly but two or so would not be. Non-stacking meaning that each unit of the debuff has its own timer.

    Healer stacking isnt that useful in mid, comparatively op on the circles (imo). There is one spell you can use that is awesome if they are stacked though, the one that reduces casting speed by 50%.. lol awesome.
    (0)

  10. #10
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    The legendary healer brigades lay the smack down on dps by healing and not attacking lol
    Priceless!
    How does 8 blm flare spamming a group of camping healers fair?
    I mean have you ever considered that?
    (2)

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