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  1. #1
    Player
    Skeet's Avatar
    Join Date
    Jul 2014
    Posts
    108
    Character
    Tiir Seijuro
    World
    Leviathan
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Vudus View Post
    Maybe they were terrible at healing.
    There is no way to take them down 1 by 1 with only 3 dps. Maybe you could pop up all your buff and burst 1 of them but if healers know what to do it's impossible.
    No, as I've stated, all 3 Med 2's from the 3 WHM's were up. One SCH seemed to be spamming succor/adlo for galv(which prevents interruptions while it's still up). And I noticed they were all using their PvP skills. Don't get me wrong, this took a while to kill. Somewhere between 2-3 minutes. Which is a lot of time wasted. But I think a key part of this working depends on what DPS's are there. As a SMN, I can at least place 4 dots on all of them at a time while focusing on max damage bursting one of them down. To me, it seems impossible to do without at least 1 SMN.

    Don't get me wrong. I do agree having 4+ healers is challenging and a bit overpowered when it comes to a PvP system where holding down a spot for points is key to winning, but it's not impossible.
    (0)

  2. #2
    Player
    Tsolake's Avatar
    Join Date
    Apr 2014
    Location
    Rich American Soil
    Posts
    49
    Character
    The Bulwark
    World
    Adamantoise
    Main Class
    Marauder Lv 80
    What are you, 10? Every GC has the ability to queue with a group of healers, it's luck of the draw. That's how it's intended to work. If you don't like it, queue for Wolves' den, the more "Fair" PvP...
    (0)

  3. #3
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Its weird. I find the better stack is 2 healers 6 blms. If you get a group with 6 coordinated blms they will have 6 healers down in a few GCDs. If you can't stack blms which is so much win. Monks and Paladins need to each take a healer and have everyone burst from healer to healer. The interrupt rate when you have a monk or paladin on you is huge.

    The real problems I see is 1) Learning curve for non stack groups is bigger. 2) more coordination from PUGs make people unhappy.

    I had a good day today 12 wins and 2 losses. No group had more then 3 healers. Skilled Black Mages are God's of Destruction. Will there be a nerf probably. This much whining usally equals one. But it is not the be all end all strategy. If they required you could only change jobs in the starting area that might lower some of the complaints.
    (1)

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