I actually enjoyed lvling desynth. It was rewarding going from a low percentage of success and watch it go to a higher percentage once one desynth succeeded.
Q43:
I feel like the amount of time/effort required to level desynthesis and the returns don't match. Do you have plans to make major changes to the desynth system?
A43:
Will be making large changes to Disciples of the Hand and Land-related systems in 5.1. Desynthesis rates will be changed to be 100% guaranteed, no need to level up skills. Desynthesis will be something used when you have a surplus of something. That’s the plan we have in mind. I’ll provide more details on this when we’ve solidified the details.
Uh...not sure I like that. Do you still pick 3 skills? Or does everyone get to desynth everything, thus crashing all its value?
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