Quote Originally Posted by Nixxe View Post
That's fine. I think the 1-100 stuff is probably fine. Probably the only thing worth adding is that you can use Allied Seals to buy the old ilvl 100 stuff for very little, which makes it very good for leveling desynth, even relatively early. I think I started around 80. The accessories are like 25 seals and come in at least GSM, WVR, and LTW flavors, so even if you fail a bunch, it hardly matters. Poetics and Centurio Seals are also generally helpful from like 160-260. It's not going to be as fast as some people probably want, but I think it's the most frugal way, while also still being effective.
Thank you! That sounds like sound advice, and I'll include it in the RR->HW gap advice. The HW->SB gap is so easily passed with Wolf Marks though. Getting 1.00 points from a 100% chance desynth is really, really nice, especially if you're running Frontlines Roulette every day for those 40 Creation tomes. Takes patience, but it's working great for me and I'm on my second class doing it (GSM). Of course, it's better for some classes than others (LTW/GSM being the best, ARM being next best because shields, then WVR/BSM, then ALC/CRP who always suffer).

The 1-100 stuff should at least be edited for the new exp and success formulas. The new success formula is so generous! It's a 60% bonus from at least ~160 to ~245, and still a 50% bonus at 260. The bonus means that at dSkill = rlvl, you have an 80% chance at r160-r245 where before it was a 50% chance. Throw in Tinker's Bacon, and you have a 95% chance. Also, you gain about ~0.9 from the desynths at dSkill = rlvl, so that's nice too. I still don't have the new success rate and exp formulas completely nailed down, but this implies that the bonus will extend through the endgame this time.

Again, I could really use a few datapoints if anyone's willing to help out, especially in the 1-150 range! My classes are all too close together to get a good read on the overall formula.