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  1. #1
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    No, I'm saying I'm not certain at all. I was giving a detailed hypothesis of how it could work at that level. I'm basing it all off how it worked pre-3.1 (oops, been saying 3.2 all this time by accident) and the 3.1 patch note that said they want to make Desynthesis easier in the early parts. I'm also taking into account that the 1% per level part must be more than 20 levels under the rlvl because of what happened with Deathbringer and its Success Rate at 189 and 190 BSM Skill. While I could easily be wrong, it sounds really likely to me. Logically speaking, if they wanted to make Desynthesis easier at the beginning, why would they change it from 2% per level to 1% per level so early on? Certainly, that would allow players to technically start desynthesizing items at a lower skill, but at such abymsal chances, that would be pointless.

    To summarize:
    The last two lines in my chart are absolutely correct.
    For the second line, I'm making an educated guess that the lower threshold for 1% per level is -30 based off your data and the fact it's not -20. My theory is that because +30 means 100% Success Rate, then it's probable that -30 is the threshold here.
    The first line is all a hypothesis, but it's a very likely one to me.

    I wish I could contribute more, but this is it from me probably. Sorry that you can't find someone to take over; I couldn't do it. In general terms, the economy on Leviathan feels weird to me all the time. Prices of stuff like Hardsilver Ingots and Battlecraft III change every few days for hours at a time.
    (0)
    Last edited by Teiren; 04-22-2016 at 04:16 PM.

  2. #2
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Teiren View Post
    Logically speaking, if they wanted to make Desynthesis easier at the beginning, why would they change it from 2% per level to 1% per level so early on? Certainly, that would allow players to technically start desynthesizing items at a lower skill, but at such abymsal chances, that would be pointless.
    To be clear, having -50 to -30 be 1% per level instead of -40 to -30 being 2% per level is NOT harder. It's easier. Compare:

    2% starting at -40:
    -40: 0%
    -39: 2%
    -38: 4%
    -37: 6%
    -36: 8%
    -35: 10%
    -34: 12%
    -33: 14%
    -32: 16%
    -31: 18%
    -30: 20%

    1% starting at -50:
    -40: 10%
    -39: 11%
    -38: 12%
    -37: 13%
    -36: 14%
    -35: 15%
    -34: 16%
    -33: 17%
    -32: 18%
    -31: 19%
    -30: 20%

    But, like you said, who desynths at those low numbers anyway? Though, that said, there was a time when I was urging people to desynth with a base chance of -5%. Keep in mind that if you meld 5 materia and use Tinker's Bacon, that's +40%. So, with the new numbers, if they start at -50, you could start as low as -55. Think about desynthing r115 items at dSkill 60 with a 27.5% chance! Probably not worth it, but some of those r115 items are super cheap... If they start at -40, then your chance at an r115 desynth with full bonuses at dSkill 60 would be only like 2.5% (assuming the "2.5% per level" past the 0 point observed pre-3.1 still holds true, and is constant all the way down to 15 levels below the 0 point).
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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