Quote Originally Posted by Rath View Post
I did end up going back to check my base success without buffs. I had a 94% base at 174 skill on il150 items. I gained 0 - .01 skill until 175, and still gaining....slowly. I can pretty much desynth anything I want and only go back to it if the MB doesn't have the mats I want. I am not going to do any 160 dungeon drops in case they add new mats to them when they put in red scrips and such, so I don't think I will end up capping just yet.

Also, has anyone desynthed a non-alchemy item and been able to get the dissolvent back? I can get every other mat but those no matter how much I desynth.
There appears to be a list of items that you cannot get back from desynthing. These include dissolvents, glues (terminus putty doesn't count, putties are apparently more salvageable than glue), oils, and waters. I can't remember if you can salvage varnish or not. Most food items are also unavailable, but almost no food is salvageable, so that's generally a moot point. I think fish are also irretrievable, but I could be wrong, I don't desynth stuffed fish, like, ever. I should make a list at some point... This is something I only noticed recently.

Quote Originally Posted by Teiren View Post
Oh, I'm not upset or anything. Just letting you know of a better option. I know how much work a new expansion entails, so thank you for continuing this! It helps a lot of people so much.

And to be honest, even though I can definitely grasp the concept of recipe level and the formulas, actually using it seems a little overwhelming. Maybe one day I'll just sit down and plug in numbers. I assume it's really that simple.

Edit: For GSM at about 145, has anyone tried out Dragon Fang Needle from the Goblin Trader in Idyllshire? It might be too expensive, but it looks interesting.

The point of the spreadsheet is so people don't have to plug in numbers. You just enter your skill and class, and it spits out what the "best" things to desynth are, assuming I'm right about a bunch of things (I'm at least kinda close! I mean stuff like the exp formula and the yield formula, which are unclear, but I think I've figured out roughly). The problem with this approach is that it uses only mat values from my server.

I think, once the database has been filled out more, I'll throw in a page for cost overrides. It'll show a list of all the materials and the price on Faerie next to them, and you can put in a different price as an override for the leveling sheet if you want to. That should be a good mix of server-bound numbers and flexible numbers. Of course, anyone can copy the sheet and plug in all their own numbers, but I don't recommend it as you won't get my updates to the database/formulas/features.



Dragon Fangs are worth 20 gil on my server, but the other items aren't bad. 12k isn't a bad price for it for the exp, but you won't make 12k back on average given you have an estimated 53% chance of getting junk, and the other items are worth like 4-10k, and you can only get one back. Also, those are only r139 (c56) despite requiring level 57 to equip. Griffin Talon Needles, btw, are 15k each and r145. Depending on your dSkill, those might be better.

If Hardsilver Ingots are cheapish, you may be better off for pure leveling with Hardsilver Earrings of Gathering. They're r142 and only take 9 crystals, 2 Hardsilver Ingots, and 1 Hallowed Water. Since you can't get the water back, if my formula is correct (and I'm not saying it is), you should get worthless demimateria 33% of the time, 1 Hardsilver Ingot 33% of the time, and 2 Hardsilver Ingots 33% of the time. That means you get back half the Hardsilver Ingots you spend on average and some of the crystals (1-2 of each). The Hallowed Water is made out of one item that should be super cheap (the 2x abalathian spring water) and 2x abalathian mistletoe, which you can buy from a vendor for a total of 6.7k. So, it should cost 7.5k per synth in addition to the hardsilver. Hmm.... thinking about that though, they're probably more expensive than Griffin Talon Needles, and enough more expensive that you should just use the Griffin Talon Needles instead at that level.

So... I really don't know. I'm not that far yet to try it myself. I'm GSM dSkill 145, but I don't have access to the last two vendors yet since I'm slacking off on my DoW/DoM classes xD (my highest class is currently FSH).