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  1. #1
    Player
    Nyalia's Avatar
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    Jun 2014
    Location
    Gridania
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    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by PandaPause View Post
    I can see this happening as well but what are your thoughts on Lucis items? Do you think they will have their place in 3.0 or perhaps even be needed for the new synth recipes or gathering nodes?

    If they are then MCD's may still hold some value.
    This is a good point and a good question, and we can only speculate on the answer. However, what I meant to say was that I am expecting MCDs to not be worth nearly as much as they are right now even if they are still needed. I am expecting MCDs to be obtainable by desynthing new items, especially items obtainable via the Scrip system. SE is big on catch-up mechanics, and they've stated many times that they're trying to make crafting and gathering more accessible. I do not expect anything that's needed for progression to endgame crafting in 3.0 to require the endgame crafting items from 2.x. Or, if they do, it'll be much easier to obtain the final items.

    In other words, they won't raise the cost of entry, that would go against their goals with crafting/gathering in the expansion. Doing nothing raises the cost as more people enter the playing field trying to get their crafters/gatherers to 60. So, instead, they're going to lower the cost of entry, either by making MCDs easier to obtain or not requiring MCDs at all for endgame stuff, just like they did with FC3s. They can make MCDs easier to obtain by having them obtainable from new, easier to obtain items (like with FC3s, which are obtainable from vendor-purchasable items now), or by increasing the yield on current methods and/or increasing the range of items that can be used (like making the i70 non-head artisan's gear desynthable), or by reducing the number of MCDs needed from 3 to 1 for Supras (like they did with the token items to get Artisan's/Forager's mainhands), or by eliminating MCDs entirely from the Supra requirements (unlikely).

    What I really expect to happen though is for Lucis to be either only slightly better than endgame level 60 3.0 gear that does not require Lucis to get, or Lucis to be inferior to endgame level 60 3.0 gear that does not require Lucis to get. Either way, I do not expect Lucis to be required for endgame 3.0 content, and definitely not for endgame 3.2 content. I could of course be wrong, but that really isn't the way they're going.

    And, on top of all that, they've said they will be introducing new "crafting/gathering tomestones" (Red/Blue Scrips), which will be tradeable for endgame gear. I expect that gear to include main hands, just like it does for DoW/DoM classes. Having a Lucis will certainly make progression to endgame crafting easier, especially since you can then afford to hold off on upgrading your main hand for a while and focus on the rest of your gear. But I don't expect it to be required.


    What I'm hoping for, and this is just a hope, is that Lucis items will be trade-in-able for credit toward the new endgame main hand, just like Zodiac Zetas will be somehow trade-in-able for a jumpstart of some kind toward the new 3.0 relic weapon. Chances of that aren't great though - crafting/gathering "relics" have so far been handled totally differently than DoW/DoM relics.


    As an aside, while on this topic, I'm pretty sure it's been confirmed that endgame crafter/gatherer gear obtained via Scrips will not be meldable. They've stated a desire to get away from the meld-heavy endgame for crafters and gatherers due to the cost-of-entry issues it creates. So, endgame crafting/gathering is likely to be much more reachable than it currently is across the board.
    (1)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  2. #2
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Nyalia View Post
    As an aside, while on this topic, I'm pretty sure it's been confirmed that endgame crafter/gatherer gear obtained via Scrips will not be meldable. They've stated a desire to get away from the meld-heavy endgame for crafters and gatherers due to the cost-of-entry issues it creates. So, endgame crafting/gathering is likely to be much more reachable than it currently is across the board.
    Great thoughts Nya.

    I agree. I'm also curious about how Materia Melded Gear fits in. It was one interview where Yoshi P was talking about the Blue/Red Scrips, and making crafting more accesible (like w/ Tomestones), which is great, but he also mentioned how hardcore crafters could still utilize Materia Melded Gear in some way.

    Perhaps Penta-Melded Crafting Gear will be like it is now (BiS), but you can trade for the Artisan's NPC Gear in Mor Dhona that's only *slightly* less potent?

    We'll see.
    (0)

  3. #3
    Player
    PandaPause's Avatar
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    Sep 2013
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    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    Quote Originally Posted by Nyalia View Post
    As an aside, while on this topic, I'm pretty sure it's been confirmed that endgame crafter/gatherer gear obtained via Scrips will not be meldable. They've stated a desire to get away from the meld-heavy endgame for crafters and gatherers due to the cost-of-entry issues it creates. So, endgame crafting/gathering is likely to be much more reachable than it currently is across the board.
    Quote Originally Posted by Kiara View Post
    Great thoughts Nya.
    Perhaps Penta-Melded Crafting Gear will be like it is now (BiS), but you can trade for the Artisan's NPC Gear in Mor Dhona that's only *slightly* less potent?

    We'll see.
    Great points. I have preferred the melded BiS over the continues gear grind treadmill for tomes so I hope they continue /w penta-melded BiS as Kiara points out.

    Also great guide Nyalia, I used it to lvl LTW WVR and ARM to 110
    (0)

  4. #4
    Player
    Nyalia's Avatar
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    Jun 2014
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    Gridania
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    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by PandaPause View Post
    Also great guide Nyalia, I used it to lvl LTW WVR and ARM to 110
    Thank you ^_^ You are more dedicated to actually desynthing stuff than I am! People in the crafting LS I'm in are still amazed to find out that I don't have three 110 desynth classes. I think I'm actually at 110 LTW, 108 GSM, and 88 BSM. I've been hesitating a bit on BSM until HW comes out in case I want to reset it and level another class. I'm waiting for something like ALC or CRP to suddenly become useful out of nowhere like LTW did when they introduced bridesmaid's sandals and ARM did when they opened up first coil drops to desynth and people started light-farming T4.
    (1)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  5. #5
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
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    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    Quote Originally Posted by Nyalia View Post
    Thank you ^_^ You are more dedicated to actually desynthing stuff than I am! People in the crafting LS I'm in are still amazed to find out that I don't have three 110 desynth classes. I think I'm actually at 110 LTW, 108 GSM, and 88 BSM. I've been hesitating a bit on BSM until HW comes out in case I want to reset it and level another class. I'm waiting for something like ALC or CRP to suddenly become useful out of nowhere like LTW did when they introduced bridesmaid's sandals and ARM did when they opened up first coil drops to desynth and people started light-farming T4.
    I kind of have hopes for ARM in that same regard. My 1st desynth to cap was LTW even though at the time it was one of the worst but I considered my LTW as my main DoH so it made sense. When 2.4 went live having LTW really paid off 10-fold and WVR was next and a nice compliment for T4 farming
    (1)

  6. #6
    Player
    Teiren's Avatar
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    Aug 2013
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    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Speaking of Heavensward, do people here think the items that require Battlecraft to make would continue to be very desirable for glamour? It's not confirmed if desynthesis will continue in Heavensward, right? And even if it is, I'm sure we'd be getting Battlecraft Demimateria IV and so forth.

    Therefore, with supply of old Battlecraft way down, could I make a ton of money by just saving what I have now on a retainer and selling it some months from now? Or is it more likely that it would just continue to plummet to nothing? Perhaps only grade III would increase in value?
    (0)

  7. #7
    Player
    Nyalia's Avatar
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    Gridania
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    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Teiren View Post
    Speaking of Heavensward, do people here think the items that require Battlecraft to make would continue to be very desirable for glamour? It's not confirmed if desynthesis will continue in Heavensward, right? And even if it is, I'm sure we'd be getting Battlecraft Demimateria IV and so forth.

    Therefore, with supply of old Battlecraft way down, could I make a ton of money by just saving what I have now on a retainer and selling it some months from now? Or is it more likely that it would just continue to plummet to nothing? Perhaps only grade III would increase in value?
    Well, if your question is, "will we be able to continue desynthing things in Heavensward," I think it's clear that yes, we can. If you're asking, "will there be new demimateria and an increase in desynth cap and new Careful Desynthesis items and so on in Heavensward," the answer isn't 100% certain, but I would be very surprised if it wasn't true. I'm expecting BC4s and FC4s. I'm expecting a new form of MCD. There will be new fish, and the new fish will have new things obtainable via desynth, even if just one new thing and it's a minion. Almost all new materials have been added to new fish - there are fish for Allagan Silk, Waterproof Cotton, Ferberite, Borax, IV materia, and so on.

    There are two ways I feel that BC3s can go. Either there will be new, easier to obtain items that desynth into BC3s, like easy level i65+ crafts or i65+ vendor-bought items, or whatever. Or, there won't be. If there are new, easier to obtain items that desynth into BC3s, the price will drop, possibly tank. If there aren't, the price will go up, even if there aren't new recipes that use them because the glamour items are still desirable (and there are likely to be Primal i95 crafted items for the new classes from what I heard). Even if BC4s exist in 3.0, BC3s are likely to continue to be used. Many items that require BC3s require BC2s as well, and many that use BC2s also use BC1s. If many new items require BC3s, the price will spike upward even if there are new sources for it, but if there are plentiful new sources, the price will then plummet.

    It's really hard to predict what's going to happen. Based on trends, I expect the price to spike upward just around 3.0's release even if nothing changes just because people will be buying them up in case they're required for things. After that, it depends on what the limiting factor is for new crafted gear. If it's easier to get the other items needed than the BC3s, and the gear is desirable (for use or vanity), price will keep going up. If the BC3-requiring items have another requirement that's harder to achieve, like if BC4s are required too and only drop from hard-to-obtain items, then the value of BC3s will drop since the demand will be limited by the supply of BC4s or whatever.

    Personally, I currently have my BC3s up for higher than the market value. I think I'm going to either take all my BC3s off the market, or raise the price way above the market value. The former is great for watching the market in case of a massive spike in value, the latter is better if there's a massive but brief spike and the value plummets immediately after.


    Also, for all we know, in HW, the i90 crafted items like Saurian Leather will be easily obtainable in some manner (maybe we will be able to send retainers out for it even?) making pre-existing crafted items that desynth to BC3s tank in expense, causing a drop in the price of BC3s. There are so many factors, it's hard to tell. I certainly didn't expect the value of FC3s, for instance, to tank hard when 2.4 came out. That was really surprising and probably ruined many people's economic engines (and then fueled others <_<).

    So, on that note, what if we get something equivalent, a 6,000 gil Vendor item that desynths to BC3s? That will drop the value by 60-90% in about two days, if that long. If you ditch your stock of BC3s now, you protect yourself from that scenario, but if you hold on to them (or collect more), you could make a fortune if the price/need spikes instead.

    Really, in the end, it all comes down to the question: how much do you like gambling? Hate gambling? Dump stock. Like gambling? Build stock. Neutral on the subject? Hold steady, watch the market, and capitalize however you can. (Of course, if you hate gambling, why are you desynthing in the first place...?)
    (0)
    Last edited by Nyalia; 06-12-2015 at 10:47 PM. Reason: price typo
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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