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  1. #1
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    When desynth was released and the max of 300.00 came out, a lot of people complained that it should have been at least 305 because with 300, you can only max two classes. At the time, I thought all the complaining was really silly since you could still have two classes at 100 and one at 95, so what's the big deal? 95 isn't that much different from 100, right?

    I've since changed my opinion. 95 is VERY different from 100. It's a difference of 10% or 7.5% desynth chance, which is very meaningful for endgame desynth. Not to mention, you can't keep two classes at 100 easily if you are using three desynth classes and are maxed. The system becomes a huge mess if you're trying to not lose either 100 while still using your class that's at 95. If you succeed in a high level desynth at 95, you will gain exp. If your other two classes are not locked, they will lose that much exp, and now you'll be at 100/99/95. The next desynth you do at 99 or 95 has a good chance of hitting your remaining 100, leaving you at 99/99/95, and so on. It's very annoying.

    You can get around it somewhat by using a desynth rotation to "lock" the two 100 classes in place. The problem is that you will still gain experience with the third class, putting it above 95 and your total above 300.00. So, the next time you desynth anything at all out of the rotation, you'll still lose the points in a random craft which could be one of the 100s and not the 95. Basically, this leads to you having to do awkward things to finagle your 100s to stay as 100s. It's annoying and totally unnecessary.

    They can fix this in two ways - allow us to "lock" a desynth class so we cannot lose OR GAIN experience in that class, or just up the cap to 305. What's the big deal with 305 anyway? It makes everything so much cleaner.

    /desynthrant
    (6)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  2. #2
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Nyalia View Post
    They can fix this in two ways - allow us to "lock" a desynth class so we cannot lose OR GAIN experience in that class, or just up the cap to 305. What's the big deal with 305 anyway? It makes everything so much cleaner.

    /desynthrant

    hehe. while i am not even a crafting player, i thought it was dumb the way it was set up from the very start. just simply because you could not max out 3 proficiencies to 100, despite having 300 points to work with. and while i still think it is dumb. and think they should make it so you have to like unlock each proficiency. (your ideas are good too) a fail rate really is not so terrible. it makes certain things more challenging. and also makes certain items more valuable.
    (0)

  3. #3
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Nyalia View Post
    snip
    lol I've been saying that since it was first discovered that you can't (effectively) have 3 classes at 100. Hopefully they learn from their mistake in the next desynth update (2.5?) and either allow skill locking or update the new skill cap to 404 ((100 x 4) + (1 x 4)) instead of 400.

    Cross your fingers!
    (1)

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