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  1. #171
    Player
    Kiara's Avatar
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    Gridania
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    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60

    Weaver 85 - 100 Help

    Hi Nyalia and All,

    Great guide. Thanks for all the tips on crafting, it's been really helpful!

    I just wanted to bump the thread and see if anyone has any other advice for Leveling Weaver Desynthesis from Level 85 - 100?

    On the OP I see pretty much 1 item. Realistically is this the best / only option?

    • dSkill 80-95: Quad-melded Cashmere Hat of Casting (i90) [60% - 80%]
    • dSkill 95-100: Triple-melded Cashmere Hat of Casting (i90) [75% - 85%]


    Thanks!
    (0)

  2. #172
    Player
    SeraviEdalborez's Avatar
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    Mar 2011
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    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    If you want a furniture option, Moogle flooring (or wall, whichever was less annoying) if whiskers are cheap. Can also keep riding the next lowest tier (Cushions), as success rates on furniture aren't going to be great.
    (0)

  3. #173
    Player
    Lebenoshl's Avatar
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    Jul 2014
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    Character
    Lebensohl Antilles
    World
    Phoenix
    Main Class
    Thaumaturge Lv 26
    Carbuncle Round Table is what you actually should be desynthing for 85-100
    (0)

  4. #174
    Player
    Kiara's Avatar
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    Mar 2011
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    Gridania
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    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Lebenoshl View Post
    Carbuncle Round Table is what you actually should be desynthing for 85-100
    Thanks Seravi, Lebenoshl.

    I made a Carbuncle Round Table, but the % Chance to Desynth it is 40%. So I put it away on my retainer and hope to get a few more Desynth Levels (maybe 90?) before I try. Does anyone know what Desynth Level to hit to get a decent chance at the Moogle Flooring and Carbuncle Table?

    Thanks!
    (0)

  5. #175
    Player
    Nyalia's Avatar
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    Jun 2014
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    Gridania
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    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    When I made the cashmere recommendation, Cashmere Fleece was running for 8k each on my server, making it significantly cheaper than other options. Remember that melds increase your chances by 5% each, so quad-melding increases your chances by 20%. At 85 skill, your chance of desynthing i90 items is 40%. Your chance of desynthing quad-melded i90 items is 60% - a significant increase.

    What do you consider to be a "decent chance?" At skill 90, your chances for i90 items (three star items) is 50%. At 100 skill, your chance is only 70%. So if you're looking for a 75%+ chance on those, you are out of luck. The +20% chance from quad-melding is really nice, but even that doesn't get your chances that high.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  6. #176
    Player
    Nyalia's Avatar
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    Jun 2014
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    Gridania
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    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    I've been hesitant to mention this as it will cut into my profits, but I feel I should tell people that CUL desynth was ninja-buffed in 2.38. The chance to get swimwear from fish went from 5-10% to about 50-75%. It's kind of crazy.

    Unfortunately for me (and fortunately for people who are not FSH/CUL desynths), this has tanked the value of the rarer swimwear (the red ones and sandals) from 4m to 1m on my server, and the common ones (the blue ones) from 1m to 100k. Blue Summer Maros are now selling for 20k and dropping, and may be a good way to level WVR desynth to max. I'm not sure what their technical ilvl is, but it should be 70 or 90.

    The hats still have never sold on my server on the MB, so I have no idea if they're going down or not. Waterproof Cotton is down to 2m each. Sadly, since I FSH and my wife is the CUL desynth, we can't farm Olgoi-Khorkois, and the other Waterproof Cotton fish are really hard to catch, so we haven't been able to make any Coeurl suits for sale.

    So, yeah. CUL desynth is quickly becoming useless again.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  7. #177
    Player
    Lebenoshl's Avatar
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    Jul 2014
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    Character
    Lebensohl Antilles
    World
    Phoenix
    Main Class
    Thaumaturge Lv 26
    Would desynthesizing the Blue Summer Maros (ect) result in a chance of waterproof cotten?

    And I consider 40% a high chance, especially since you get half a level per successful synth
    (0)

  8. #178
    Player
    Kiara's Avatar
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    Gridania
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    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi Nyalia,

    Thanks. Re: Price, since I don't have other crafts to 100 yet, I wasn't sure if the costs at this level (85) were "normal" or "expensive" etc. Good to know.

    @Lebenoshl: Wow, half a level per synth?! Good to know. I can see why it's worth the gamble perhaps.
    (0)

  9. #179
    Player
    Nyalia's Avatar
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    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    To level desynth, you really have two options: Craft the items as cheaply as you can, or run dungeons/primals. Running dungeons for WVR desynth is definitely the cheapest option. If money is an object rather than time, do research to find the dungeon and/or class that has the greatest chance of getting WVR desynthable equipment, and spam it.

    This guide is focusing on the crafted items, however, as that's what I'm personally the most interested in. I can tell you what is probably the cheapest way to level your desynth via crafts, but I cannot and will not say if crafting is better for you than dungeoneering.

    That said, I consider 10k to be a good price on my server for a Myth mat, and 5k to be a good price for a Philo mat. Tawny Latex is like 1/3 of a Myth mat, but tends to cost about 1/2 for some reason, so the Cashmere Hat of Casting costs about 20k in myth mats, and about 5k in misc costs (like the clusters), putting it at 25k an attempt. With a 40% chance of success, that gives you a theoretical cost-per-success of 62.5k. Each success gives you about 0.5 skill points at that level, making the cost per skill level to be about 125k, so expect to spend about 625k to get from 85 to 90 this way. No one said desynthing was cheap!

    Using estimates similar to the above, a Carbuncle Round Table should cost 40k an attempt, and with a 40% chance of success, that's a theoretical cost of 100k per success, or 200k per level, for an expected cost from 85 to 90 of about 1m. I don't see why that's cheaper, but prices for things may be wildly different on your server. The one nice thing about the carbuncle tables is that you have a chance to get Fieldcraft Demimateria IIIs, which are generally far more valuable than the Battlecraft Demimateria IIIs that the Cashmere stuff can get you. However, with the new glasses tanking FC3 prices, there's not really a big difference on my server between BC3s and FC3s at this point.

    Quad-melding an NQ item (lower meld chance than HQ) with 300 gil materia costs an estimated (300/1+300/1+300/0.4+300/0.2) = 2850, for a total of about 28k per attempt. With a 60% chance of success, that's a price per success of about 47k. As a random note, if you only triple meld it, it would cost an estimated (300/1+300/1+300/0.4) = 1350 for a total of 26.35k per attempt, or about 48k. It's slightly more expensive, but massively less stressful, and requires half as much materia (4.5 on average instead of 9.5). I strongly recommend doing triple melds instead of quad melds. So, with 48k per success, that's about 100k per level, or 500k to get from 85 to 90. Definitely the most cost-efficient way of doing it, though still not cheap. It is, however, half the expected cost of using Carbuncle Round Tables.



    One thing to keep in mind though is that if you make 5 triple-melded Cashmere Hats of Casting, theory states that you should succeed on 3 of them and gain 1.5 skill levels out of it. However, reality often crushes this silly, whimsical belief. It's not uncommon to fail 5 out of 5 with a 60% success rate. Though, it's also common to succeed all 5 of 5 with that same 60% success rate. Random is random. Failing four times in a row does not mean you're more likely to succeed on the fifth try. It all averages out in the end, but you could fail the first 10 attempts and be out a ton of money with nothing to show for it. That's why I prefer the meldable stuff - the chances of that happening are much less than using unmeldable items.

    I still remember the pain of using Summoning Bells to level BSM when they were mathematically far superior to any other desynth item, but I only had a 27% chance with my 78 skill. I failed the first ten or so summoning bells before I succeeded even once. It was pretty demoralizing. When I mathed out how much I spent getting from 78 to 88 (something like 2m), it was actually pretty reasonable (mathematically, that's pretty expected since I can't meld materia to things), but it certainly didn't feel that way while I was doing it!


    EDIT: Oh, and it's about 0.5 skill per successful i90 desynth at dSkill 85, and goes down to about 0.25 skill per success at dSkill 99. Of course, the exp gains vary WILDLY (at dSkill 98, I got 0.2 from one success, and 0.3 from another, and at dSkill 80, I got ~0.7 from one and ~0.5 from another, so we're talking like a variance of about +/- 20%).
    (0)
    Last edited by Nyalia; 10-07-2014 at 05:44 AM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  10. #180
    Player
    Rath's Avatar
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    Oct 2011
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    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Kiara View Post
    Thanks Seravi, Lebenoshl.

    I made a Carbuncle Round Table, but the % Chance to Desynth it is 40%. So I put it away on my retainer and hope to get a few more Desynth Levels (maybe 90?) before I try. Does anyone know what Desynth Level to hit to get a decent chance at the Moogle Flooring and Carbuncle Table?

    Thanks!
    The moogle wall/floor is only 2 star and il70 accordingly. This will get you closer to the carbuncle round table though. I am 82 weaver and have been using the moogle path for 10-25k a synth (depends more on felt then mog whisker price) for the last 10 skill levels.
    (0)

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