Can anyone help with Cul desynth after 166? Don't know where to go from here.
Can anyone help with Cul desynth after 166? Don't know where to go from here.
Anyone else who struggles with Carpenter (mine is 75)? Varnish cost 5-6k and no one does HM primals anymore.
The only way I can think of is desynthing about 300 aged spears to get like 50 spear shafts, then making perfect firewood and trying to desynth it with bacon and tinker.
Any ideas?
Most likely the best idea, and probably cheaper/less time consuming than any other alternativeAnyone else who struggles with Carpenter (mine is 75)? Varnish cost 5-6k and no one does HM primals anymore.
The only way I can think of is desynthing about 300 aged spears to get like 50 spear shafts, then making perfect firewood and trying to desynth it with bacon and tinker.
Any ideas?
Desynthed 49 pieces of perfect firewood.
With broth and tinker it was 50% average.
Game's "rng" scammed it into 37% average though (18 success 31 failure)
Got .45-.65 per successful desynth.
Varnish is a level 41 ALC recipe, takes two Raw Amber, 1 Linseed Oil (aka 2 Flax), and 1 Terebinth.
If Varnish costs that much on your server, might be worth leveling your ALC a bit to make for your use, and to sell.
Flax and terebinth cost quite a lot as well, profit margin ain't high enough to bother.
Vendor sold, and botany retainer gathered (or gathered yourself), for the terebinth and flax, respectively.
Most expensive part of it is going to be the shards. But even there, at 4k that's a very large profit margin, if you have those classes leveled.
stupendemys 60* and folkore need,
1st one: desynth skill 173.49 (unbuffed) sucess rate 36.00% -> into blue pigment, 2 water cluster, 2 wind crystal
2nd one: desynth skill 174.21 (unbuffed) sucess rate 38.00%
Last edited by Zorlinta; 07-20-2015 at 04:56 AM.
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