hello i currently have my blacksmith desynthesis at 75.00 and i was thinking i am going to feed it summoning bells, i can just craft NQ summoning bells right there aren't any HQ lol or what
You never need to HQ items that you're crafting for desynth (It just makes overmelding easier, but not significantly if you're just doing one overmeld). Note that at 75.00 skill, summoning bells will have only a 22.5% chance of success. So will Perfect Pestles. However, there are no easiliy accessible i70 items. Before using Summoning Bells, compare the price of Summoning Bells (ferberite + scheelite + petrified log + scarlet sap) vs NQ Perfect Pestles (cypress log x2 + aged pestle pieces + pieste leather) (either made youself with all NQ mats or bought from the MB because NQ ones have no other use). You can even try to HQ them from all NQ mats, and if you succeed, sell the HQ version and if you don't, desynth the NQ version.
Other options for you include:
- Continuing to use i55 items until dSkill 80 (price ceiling is 3,000 for an i55 item since you can use Aged Pestles from the Silver Bazaar vendor if no cheaper options exist).
- Making Artisan turnins (perferably Artisan's Chocobotail Saw) and desynthing them (those are i70, so you'll have a 60% chance at dSkill 75.00 and can get Mastercraft Demimateria from them. But, this is time consuming and each attempt costs about 40,000 gil).
- Doing HM primals and desynthing Ifrit/Garuda/Moogle weapons (see OP for best classes). Those are i60, i70, and i75 respectively. Remember that there are no Titan weapons that are desynthable by BSM. Ifrit will have a 77.5% chance of successful desynth, Garuda will have a 60%, and Moogle will have a 50%.
- NQ Darksteel Ingots are probably tanking in price due to the changes to Artisan trade-ins. Check out their prices, and see if the i70 crafted items are cheap to make now.
Summary:
- i55 will net you ~0.04 experience (Aged Pestle - cost: 3k, can yield FC2s and aged pestle pieces)
- i60 will net you ~0.10 experience (Ifrit HM weapon - cost: Ifrit, can yield BC2s and Inferno Demimateria)
- i70 will net you ~0.27 experience (Artisan's Chocobotail Saw - cost: 40k + time, can yield MCDs and FC3s) -OR- (Garuda HM weapon - cost: Garuda, can yield BC3s and Vortex Demimateria) -OR- (Misericorde Blades - cost: Darksteel Ingot + Rose Gold Nugget, can yield FC3s)
- i75 will net you ~0.35 experience (Moggle HM weapon - cost: Moggle Mog, can yield BC3s and Demimog Demimateria)
- i90 will net you ~0.70 experience (Summoning Bell - cost: ~20-30k based on server prices, can yield FC3s) -OR- (Perfect Pestle - cost: ~20-30k based on server prices, can yield FC3s)
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
ok..I have decided to continue with the Aged pestle it looks like 125 x .04 will get me around to 80? and then from 80 i should start doing summoning bells right?\
thank you so much Nyalia for the help appreciate it so much and ur guide lol ur da best~
Well, for the Aged Pestle, at 75 skill, it'll be ~0.04. At 76, it'll be ~0.03. At 77, ~0.03. At 78, ~0.02. At 79, ~0.015. At 80, ~0.01. At 81, ~0.0075. And so on, down to ~0.001 at 84. At 85, you should not get experience anymore. So, 25 + 33 + 33 + 50 + 67 = ~208 to get you to 80.
Of course, these are just guesses and extrapolation from known data, so please, please let me know if the numbers are off so I can update my chart.
And you're welcome - I'm a math geek who rarely gets to usefully geek out about pedantic mathy stuff :P
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
When desynth was released and the max of 300.00 came out, a lot of people complained that it should have been at least 305 because with 300, you can only max two classes. At the time, I thought all the complaining was really silly since you could still have two classes at 100 and one at 95, so what's the big deal? 95 isn't that much different from 100, right?
I've since changed my opinion. 95 is VERY different from 100. It's a difference of 10% or 7.5% desynth chance, which is very meaningful for endgame desynth. Not to mention, you can't keep two classes at 100 easily if you are using three desynth classes and are maxed. The system becomes a huge mess if you're trying to not lose either 100 while still using your class that's at 95. If you succeed in a high level desynth at 95, you will gain exp. If your other two classes are not locked, they will lose that much exp, and now you'll be at 100/99/95. The next desynth you do at 99 or 95 has a good chance of hitting your remaining 100, leaving you at 99/99/95, and so on. It's very annoying.
You can get around it somewhat by using a desynth rotation to "lock" the two 100 classes in place. The problem is that you will still gain experience with the third class, putting it above 95 and your total above 300.00. So, the next time you desynth anything at all out of the rotation, you'll still lose the points in a random craft which could be one of the 100s and not the 95. Basically, this leads to you having to do awkward things to finagle your 100s to stay as 100s. It's annoying and totally unnecessary.
They can fix this in two ways - allow us to "lock" a desynth class so we cannot lose OR GAIN experience in that class, or just up the cap to 305. What's the big deal with 305 anyway? It makes everything so much cleaner.
/desynthrant
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
hehe. while i am not even a crafting player, i thought it was dumb the way it was set up from the very start. just simply because you could not max out 3 proficiencies to 100, despite having 300 points to work with. and while i still think it is dumb. and think they should make it so you have to like unlock each proficiency. (your ideas are good too) a fail rate really is not so terrible. it makes certain things more challenging. and also makes certain items more valuable.
lol I've been saying that since it was first discovered that you can't (effectively) have 3 classes at 100. Hopefully they learn from their mistake in the next desynth update (2.5?) and either allow skill locking or update the new skill cap to 404 ((100 x 4) + (1 x 4)) instead of 400.
Cross your fingers!
Sure, a fail rate is fine, but I'm not talking just about the i70 desynths (100% at 100, 92.5% at 95). It's also a huge deal with the i95 Allagan Weapon desynths (BSM is my low class right now, and at 95, the chance of desynthing an i95 item is 50%. Much worse than the 60% at 100). When we are allowed to desynth i100 items, it'll get even worse - 40% instead of 50%. And so on. 10% makes a huge difference at the extremes, not to mention that 92.5% fails quite often, irritatingly, when 100% never fails.
What I expect to happen is that they will eventually raise the cap to 400 (with 3.0), but when they do, they raise each individual skill's cap to 150. So, you can still only max two skills. I don't expect the raising of the cap to be helpful for people who want to have more than two classes at max. I'm also guessing this is why they don't really care about 300 being really awkward - it's just how things work out with the current values, but it'll be totally different when they raise the skill caps.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Just for the info:
"dSkill 1-10: Weathered Shortsword (r1) [90% - 100%] (buy for 63 gil in Limsa Lominsa)"
You can buy it in Uldah, not Limsa.
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