To Culfinrandir: I forgot to check this thread for a while. The cap for a single Desynthesis skill is 250, and the total cap is 770.

To Culfinrandir: I forgot to check this thread for a while. The cap for a single Desynthesis skill is 250, and the total cap is 770.



I've just hit Aurum Regis Cylinder with GSM & it's one sexy craft/desynth combo. Do any of the other classes have anything similar that stacks & can be desynthed?
[18:00]You desynthesize a filibuster's heavy gambison of fending.
[18:00]You obtain an adamantite ingot.
[18:00]You obtain 3 ice clusters.
[18:00]You obtain an earth cluster.
[18:00]Your armorer desynthesis skill increases by 1.06!
[18:01]You desynthesize a pair of filibuster's thighboots of striking.
[18:01]You obtain a circle of griffin leather.
[18:01]You obtain an earth cluster.
[18:01]You obtain 2 wind clusters.
[18:01]Your leatherworker desynthesis skill increases by 0.86!
44% chance at 224 desynth with HQ tinker bacon.

Huh, might be able to actually make some good money off those items for once since the beginning of Heavensward if I'm lucky.


I'm working on my Z weapon and I have one question: will stuff like Aged Ring had the chance to give me the needed item with just minimun required desync?



I think I understand the question. The desynthesis percentage itself doesn't determine what you get when it desynths, only if you're likely to succeed. As long as you can desynth it you could get the items you want. It does take several tries though as they're not guaranteed.


Thanks for helping me out with this!I think I understand the question. The desynthesis percentage itself doesn't determine what you get when it desynths, only if you're likely to succeed. As long as you can desynth it you could get the items you want. It does take several tries though as they're not guaranteed.

Are the current caps still 250 per class?
I have GSM at 223, LTW at 244, WVR at 241
Post 200 tips:
WVR/LTW: I bought tons of glamour gear from the MB for dirt cheap and made a fortune selling the FC3 and BC3's plus some of the more valuable mats. Wind, expedition, survival, high house, dinosaur, thavarianm etc. Managed to pay for a full set of IronWorks crafting gear for all 8 crafters using this method. The expedition gear will get you to about 235-240.
GSM: MB is way too expensive as are mats. So, i used Land Master earrings (trade in for crafting scrips and collectible/crafting reciept. Also very lucrative as they drop FC3 and glass fibres. From here I started crafting and desynthing Eikkon rings/earrings but you will either need to gather all the mats or spend a small fortune buying them.
I would be curious if anyone has discovered any other more efficient methods for post 200 levelling.

For gsm, just desynth the dungeon accessories. Also, greed on the accessories from a1s if you're grinding your relic. I was still getting 0.02 per desynth at 100% chance until i hit 250 desynth.
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