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  1. #10
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Nahara View Post
    Snip
    Thank you for the feedback.

    To cover your points

    RIT/NCR vs BLM & SMN
    When I had made the class, I had thought of it being a jack-of-all-trades, in terms of Magical DPSing. It would have DoTs and pets, like SMN, and have burst damage, like BLM, but not as good as either. I thought with this, it could focus more on their pets, mainly their Draugr, and optimizing that person's damage versus their own.

    Drain and Aspir
    In terms of Energy Drain vs Aspir, how about this:
    Take your idea of a system like THM's Blizzard/Fire system and mix it with Cost MP/Cost HP? You would start off summoning your pets, setting Ritual Sites, and/or casting debuffs, then, when you MP was low, you would use Aspir, which would cost HP, to regain your MP, and give you some sort of buff like the Astrals, then when you're stocked up on MP, you would use something similar to Transpose (which would replace Tractor), which would allow you to use Drain to heal your HP and would cost MP (but not enough to drain your MP), then you would to your setting up and DPSs again, and rinse and repeat.

    Another option could be to take the same system but have it so that when you cast Aspir, it would place a buff on you which make you use your HP instead of MP for all of your spells, while simultaneously regenerating your MP. Then when your MP is to your liking, you would use the Transpose-like skill to switch to a buff that would buff up Drain (probably a one-time-use buff), so you wouldn't be a burden to your Healer(s).

    Cross Class
    The Cross Class skills I mentioned were just for Ritualist's use, seeing as classes can use any Cross skill.
    The reason I chose Arcanist instead of Archer for Necromancer's Cross Classes was for two reasons: 1) Arcanist is the secondary class you need to unlock it, I didn't want to leave it out, and Thaumaturge has Swiftcast, which every magic class needs, and 2) Arcanist has pet support skills. My idea was that NCR would gain ACN's Sustain and Rouse abilities, in addition to the natural Cross C skills, to help support their Draugr.

    Lich and Draugr
    If you're referring to the Opus, those movesets are for your other pets (not the Draugr). When an Opus is in use, the undead you summon with Skull Ritual change. Draugrs keep their original moves and class and are controlled by their player, not the Necromancer.
    I also thought reviving might be a bit too niched, that's why I also added the Zombie skill, which turns an already living ally into a Draugr. I might shorten the Draugr buff on it and remove the Weaken debuff from the effect though...

    Lore
    I had actually thought of a story where you and an NPC with some sort of tragic back story trying to revive a loved one would be taught necromancy from either an Imp or ominous, shadowy figure with a hidden agenda and the story would end with you thwarting their evil plan and the NPC would grow as a person and let their departed love one rest in piece (hence why Necromancer's last skill is Death Release). >w>()
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    Last edited by Mimilu; 07-20-2014 at 11:06 AM.