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  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,369
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    I wasn't actually just referring to Necromancer, but specifically it's default class Ritualist - based on your description it's still raising the dead through magical means, something that although the game's lore has stated definitely exists (look at what went on in the Tam-Tara Deepcroft), it's regarded by most Eorzeans as a horrifying and dangerous practice that is rightly outlawed (hence, none of the citystates would ever allow such a Guild inside their borders).

    Ul'dah actually went to war years before against a nation that ended up resorting to necromancy to raise it's fallen soldiers (Sil'dih), using the situation as propaganda to take the moral high ground (turning the war which until then had been a dispute over water supplies into a moral crusade to send these "abominations back to Thall"), which resulted in Sil'dih's total destruction by zombie apocalypse, and thus, the technique is not only strictly forbidden, but completely shunned. So I still don't see it being allowed as a Discipline learned by adventurers.
    (2)
    Last edited by Enkidoh; 07-19-2014 at 05:21 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  2. #2
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Enkidoh View Post
    So I still don't see it being allowed as a Discipline learned by adventurers.
    Spoilers:
    The ALC guild questline in Ul'dah actually has you attempting and succeeding at bringing a dead loved one back to life but it's only temporary and she succumbs to death anyway.


    So while the game's lore does state that it is a terrible practice and should never be done, it has been done and is being done with our players actively involved to pursue it in certain circumstances.

    The guild itself couldn't be in a city-state on our little island (and therefor not selectable at character creation) but it could be on another continent - somewhere Eorzea's "laws" don't persist.

    Otherwise it does sound painfully busy to me and if I'm reading it right, the Opus buffs/debuffs can be placed on a party member? Not sure it's good to include a system that can lower someone's DPS.
    (1)

  3. #3
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,995
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by MartaDemireux View Post
    Spoilers:
    Snip
    I had actually thought about the idea of this being a class/job from another country for an expansion. >w>

    As for the Opus, they only buff/debuff a party member that you put the Draugr buff on and your pets. The idea is to grab a DPS and use the correct Opus on them. For Melee and Bard, you use Beserker (now named Reaver) to boost their Strength and Dexterity and for Magic, you use Magus to increase their Intelligence. Sentinel is there for when you need to beef them up like to protect against a big attack, when you're soloing and need a beefy pet, or if for some reason you placed Draugr on a tank and want to beef them out like a pseudo-cooldown.
    The way I designed the Opus was that I wanted the Necromancer to be able to support their Draugr's type of gameplay (Melee vs Magic) but with a cost so that it didn't make it okay for people to die all willy-nilly just to min-max with a buff. Maybe I could just remove the debuffing and retune the buffing.
    (0)