Quote Originally Posted by Enkidoh View Post
The only problem I can see with this class is lore-wise necromancy is a strictly forbidden art (even the THMs of Ul'dah regard such magic as an abomination), so I highly doubt a guild for such a Discipline of Magic could ever be set up in any of the city states. Of course I'm sure Ferne and the rest of the lore team could find some way of having it fit into the existing setting. but I don't see it happening.
I figured that the job instructor wouldn't be located in a city but in the wilderness, like how Bard's is located in the Southern Shroud. The Shroud would probably be my first place to hide a dark guild, considering it has all those dark places like Tam Tara, Toto-Rak, Haukke Manor, Ampador Keep, and The Lost City of Ampador