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  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,367
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Ironically enough, most of the (non pet) abilities for your Ritualist is actually kind of what THM's skillset in version 1.0's original launch was like - their skills were based around darkness-based spells and using debuffs and drain attacks. It was only when Jobs were added did THM's skill set get completely altered and it gained a whole heap of abilities that were originally on CNJ, loosing the debuffs and drain attacks as well.

    The only problem I can see with this class is lore-wise necromancy is a strictly forbidden art (even the THMs of Ul'dah regard such magic as an abomination), so I highly doubt a guild for such a Discipline of Magic could ever be set up in any of the city states. Of course I'm sure Ferne and the rest of the lore team could find some way of having it fit into the existing setting. but I don't see it happening.
    (2)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  2. #2
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,994
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Enkidoh View Post
    The only problem I can see with this class is lore-wise necromancy is a strictly forbidden art (even the THMs of Ul'dah regard such magic as an abomination), so I highly doubt a guild for such a Discipline of Magic could ever be set up in any of the city states. Of course I'm sure Ferne and the rest of the lore team could find some way of having it fit into the existing setting. but I don't see it happening.
    I figured that the job instructor wouldn't be located in a city but in the wilderness, like how Bard's is located in the Southern Shroud. The Shroud would probably be my first place to hide a dark guild, considering it has all those dark places like Tam Tara, Toto-Rak, Haukke Manor, Ampador Keep, and The Lost City of Ampador
    (0)