Why Marauder?
Why Marauder?

The only thing you gain from going WAR are tank related skills.
Defiance drops your damage by 25%, raises HP and gives you extra healing received, but the smart player doesn't focus a tank down first. The two weapon skills are nice, but hardly make up for your general rotation attack skills doing 75% dmg. Yes I know about Unchained. You can only pop it 7-8 times in a match for 140 to 160 seconds of true DPS. About 70-80 attacks with mostly MRD only dps CDs.
As a MRD, you would be an effective burst DPS however. They lose out on some bonus stats but gain a great deal of DPS and utility CDs.
I prefer:
Internal Release, Raging Strikes, Featherfoot, Invigorate, Stoneskin, Eye for Eye, Awareness, Convalescence, Mantra
You gain several skills you can throw on your healer, something WAR doesn't add.
Pop CDs, Holmgang a healer to your team, stun and end them.

Ran out of post space.
In comparison, PLDs are very useful to their team. They can shield bash people repeatedly, going around interrupting casters and dps alike. Healer being focused? Tetsudo is great! Cover is great! Your mana pool lets you Stoneskin your healers repeatedly, giving them breathing room to cast, same with Cover.
Need to deal extra damage? Pop Sword Oath and Fight or Flight. Being focused? Shield Oath and whatever tank CDs you feel like. They lose nothing for using their oaths and swapping as needed.
Tempered will gives you a mini purify against binds and gravity effects, plus knockback skills (incredible for leading the charge up the ramp on mid!)
Flash also blinds when used by a paladin, exceptional against people focusing your healers down.
I love both MRD and PLD - and pick whichever is best suited for my team.
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